Sunday, January 25, 2015

Batman #18 (August/September, 1943)

Another patriotic cover, this time courtesy of artist Dick Sprang - who we've yet to see any interior work from, but who's time will come soon enough (and I couldn't be more excited for!)

"The Secret of Hunter's Inn!"
Writer: Joe Samachson
Artist: Jerry Robinson
Synopsis: Bruce and Dick are off on one of those sporadic vacations they take whenever the writers feel like putting them in a new locale. They have been driven to a little inn in the woods called The Hunter's Inn by Alfred (still looking ever much like Arthur Treacher's Jeeves than like William Austin's Alfred) in their limousine.
Bruce has an ulterior motive for this visit though - the Hunter's Inn has recently been the scene of a serious of disturbing robberies of its wealthy patrons, and the rural police haven't got a clue. Upon arrival, the boys are greeted by a cheerful looking fat man in a ridiculous wax moustache and goatee combo. And Bruce Wayne isn't the only millionaire staying there, there's also John Gottorox. Nobody else, though....
Strangely, the inn's famous Hunter's Stew is awful, the rooms are shit, but there's still no sign of wrongdoing anywhere -- well, until Bruce and Dick hear a call for help from one of the other rooms. So, transformed into Batman and Robin, they burst through a window into Gottorox's room, where he's being accosted by some "rough men".
They fight off the men, but the fat man from the front desk appears again and toss a bomb made of bees at them, to whose bite he's immune!! Batman and Robin run from the room, down the hall, but bump into another identical fat man! Quickly our heroes deduce that they must be dealing with the Tweed Brothers - Tweedledum and Tweedledee - recently escaped from jail. The Tweed gases them with poisonous coal gas and trots off to get Gottorox's money.
And it's Alfred who comes to our heroes' rescue, having heard the commotion in the hall he finds their prone forms and takes them out to the car and departs quickly. 
Batman and Robin wake up in the car the next morning, Alfred having driven them out to the woods to hide. They thank him for his assistance, then head back to the inn to investigate.
There they meet Soup McConell, an ex-con. Batman accuses him of working for the Tweeds, but McConell denies it, claiming he has only hired a few other ex-cons to keep them out of trouble - he's gone straight, running the Inn himself. Batman is also confused by the large number of guests at the Inn who weren't there last night, but McConell claims they've been there for a long time.
However, Batman spots two of the thugs they fought the night before, so he and Robin attack them. McConell's men, very confused, try to stop the Dark Knight and Boy Wonder from assaulting random people in the inn, which is full of guests. Soon, Batman and Robin are outnumbered by employees, and kicked out! Soup says he doesn't want any trouble, but if the heroes bother him or his guests again, he'll call the cops!
Batman and Robin walk back off into the woods, very confused, until Batman notices that the hotel entrance faces south... and last night it faced west!
Walking through the woods, they come across another Hunter's Inn, identical except it's in a different place, facing a different direction! And so they ener the other inn to investigate, finding a copy of the Hunter's Inn reservation book!
Robin figures out that the scheme is that the Tweeds steal the real Inn's reservation info, and then when a particularly wealthy guest is arriving, somehow lure them to the fake inn and steal their money - then, when the police investigate all they find is the real inn and no evidence!
Having figured this out, they soon fall into a trap - cornered by Tweedledum and Tweedledee! But Batman buys some time with a smoke bomb and he and Robin beat feet to the elevator. Inside, they find a switch whereby the Tweeds could control a set of fake trees to be placed over the road to the Hunter's Inn, revealing a second road to their own Inn, thus luring in their victims and keeping away the cops!
Batman flicks the switch to lead to the Tweed's Inn, and the police headed to answer to Gottorox's report of the previous night find the Tweeds and surround them. They're arrested, and Bruce and Dick head back to Gotham with Alfred.
~~~~
My Thoughts: This is a fantastic Golden Age Tweedledee & Tweedledum story, and like their first appearance, it really helps me understand these villains and their place in Batman's Rogues Gallery in a way their modern day appearances (mostly cameos) don't  manage to. It's a creepy tale, one that is truly unnerving in the way it makes no sense at the start, but comes together in a way that really reinforces the themes of doubling and duality present in the twin villains, which of course also reinforces those themes in the character himself. It's very smart and well done.
The Art: Jerry Robinson must've had an affinity for the Tweeds. He drew them in a delightfully creepy manner in their first story and does an equally effective job here. They're an unnerving pair, and Robinson gives all the scenes an effective, almost expressionistic touch, while still keeping everything in his usual fine realistic style, with his unique "scratchy" light linework. Really great stuff here.
The Story: Samachson delivers a really smart mystery plot here. As said before, it reinforces the themes of the characters, but it's also just really smartly done. Seeing Batman a step behind for a part of the story is really cool, and Alfred is also used in a very effective and competent manner. The detail that the crooks running the real hotel really have gone straight is great too, to see that not all of Batman's enemies remain criminals is a great way to speak to the character's effectiveness as a crimefighter.

"Robin Studies His Lessons!"

Writer: Joe Samachson
Pencils: Bob Kane
Inks: Jerry Robinson
Synopsis: Dick comes home and tries to sneak past Bruce to his room without saying hello. Bruce picks up that something's wrong and confronts the boy. Turns out Dick is flunking his subjects in school, despite promising Bruce he'd study. It's probably because he's out every night being a crimefighter, Bruce. Bruce comes to the same conclusion, and places Dick on temporary suspension - Batman's a solo act until Dick passes his classes!

Dick's all upset, but what can you do? Batman goes out alone, and quickly ends up fighting some robbers. After a two page fight scene, they bop Batman on the head and scam. After running a ways, they realize Batman was alone, and that perhaps that now that he's without his partner, perhaps he'd be easier to bump off! They make a plan to trap Batman!
Batman trails after them, and finds a clue that they'll be hitting the treasurer's office of Consolidated Fisheries next. Thing is - it's a planted clue! 
He shows up, and finds some weird blocks on the ceiling. No time to figure out the clue, so he heads inside, and sets off some odd noisemakers somehow accidentally. Odd, but he heads into the next room, and is plunged into darkness. His hands are glowing though, and in the darkness the crooks pistol whip him over the head. Turns out the blocks on the ceiling were coated in phosphorescent paint, and the noises were caused by unstable chemicals left on the floor. The lead crook used to work in a lab, where he learned this stuff.
Meanwhile, Dick's feeling sad and lonely at home, so he uses his belt radio to contact Batman just to see what's up. Batman's tied up at the crook's hideout at the "Consolidated Fisheries" building, and the crooks tell Rbin to come alone and try to rescue him (figuring they can take out both of them). Batman warns Robin to "stay home and study!" but Robin disobeys.
Robin figures out the phosphorescent blocks, and figures Batman fell into a trap. He doesn't go intothe next room and instead finds a big electric refrigerator and smashes the coils with a hammer. The fumes fill the building, but Robin avoids them because he recognizes the gas is sulphur dioxide and thus heavier than air, so if he stays up high he won't breathe it in.
The gas gets to the crooks, allowing Batman to escape, but despite the handicap the criminals manage to beat feet. Although Batman is happy Robin saved his life and is pretty impressed with the refrigerator trick given Dick is flunking chemistry, he believes in discipline and thus tells the Boy Wonder to go back home and get back to studying.
A tearful Robin decides to go after the crooks himself to show Batman up, and figures out they'll have phosphorescent paint on their shoes from those blocks. He follows the gang and throws the blocks at them when he finds them. 
Batman follows Robin, finding the Boy Wonder engaged in battle with the crooks. The moon moves behind a cloud and it gets very dark on the rooftop but Batman can see them fine thanks to Robin throwing the blocks at them. 
After they're beat up, Robin explains he threw the blocks at them so he could identify them, but Batman one-ups him by explaining that the sulphur dioxide gas would've acted as a bleach on their clothes that would've identified them. But them Robin outgeeks Batman explaining that "well, actually..." the effects of sulphur dioxide disappear very quickly.
After the thugs are turned over to the police, Bruce goes to Dick's school to investigate, because how is this kid flunking school? Turns out it's not because he's up all night every night getting knocked over the head, it's because his report card was mixed up with some dumbass named Richard E. Grayson instead of our Dick (who's Richard John Grayson, for the record!) 
~~~~
My Thoughts: A fun little "focus on Robin" story that's obviously supposed to be relatable for kids who feel their parents are too hard on them for telling them to do their homework. I do feel sorry for that kid who had a really good report card for like a day before the mistake was discovered!
The Art: The art's a good serviceable job from Kane/Robinson, in particular a lot of the fight scenes in the dark are cool, and there are a lot of great silouhetted "Dark Knight" evocative images of Batman that surface in the "solo" sequences, images that we haven't really seen that much in the series since the early days.
The Story: Joe Samachson was clearly reading a book of chemistry trivia or something the day before this story was due. Oh, phosphorescent paint glows in the dark? Fridges use sulphur dioxide gas, which isn't good to breathe, and can bleach things? Cool, what kind of story can I base around these little facts? A very Bill Finger way of working.

"The Good Samaritan Cops"
Writer: Bill Finger
Artist: Jack Burnley
Synopsis: Bill Finger's decided to do a series of stories spotlighting the true-to-life work of real police services, in which Batman and Robin will meet various types of police officers. The first story will be about the "men in the green trucks", the "police emergency squads". These guys don't really exist today the way they did then -- this old Popular Science article kind've explains the idea though, and I think nowadays they've evolved into these guys.
Anyhow, one day Batman and Robin decide to head down to police headquarters to basically do some ride alongs to learn more about the police department of which they are honorary members. They decide to start with the Emergency Squad because they are "hand-picked and specially trained" and "roll only when the regular force is stumped".
Sergeant Mead introduces the Dynamic Duo to his squad - Bressler, who's obsessed with pics of his kid (if this was a movie, he'd be marked for death; Brannigan and Flannigan, a couple of Irish stereotypes always arguing over a girl; and Richards, the rookie who's looking for some action. Of course, there's also their truck - Suzie. 
A call comes in, and they roll out! They rescue a cat from a telephone, and then rescue a man stuck in a quagmire. But Sergeant Mead is going to retire and is sad about it - age limits, he can't even serve in the army! Retirement after a lifetime of service is truly the worst thing.
Then an ammonia pipe bursts in a refrigerating room at a meat packing plant, so off they go! They put on gas masks and head into the plant to rescue the workers, but Batman and Robin find some gangsters in the refrigerating room - they burst the pipe on purpose so they could steal the meat for the black market! (Food rationing, wartime, all that). 
The next call is a hostage situation - a madman has a pretty girl and a gun in a high rise apartment. Flannigan gets shot trying to save her, but the Dynamic Duo manage it cuz after all they're names are on the strip. Brannigan is all upset about Flannigan, but it turns out the bullet ricocheted off his badge and he's fine (that happens so often in fiction, ever in real life?) and soon the two are back to arguing.
The next call comes through, and it turns out the cops have "kill-crazy Two-Gun Foley and his mob" bottled up in a building but can't smoke him out! So in comes the emergency squad to storm the place with tear gas! 
After the successful raid, the rookie apologizes for complaining about the lack of action, and Commissioner Gordon decides to defer Mead's retirement because too many young officers are going into the army -- hooray, more high tension risky physical work into old age!
Batman and Robin finish their ridealong, and before they can even say goodbye, the emergency squad is off again on another call!
~~~~

My Thoughts: So, obviously this is another Bill Finger Public Service Announcement type story. It basically lays that all out in the splash page. It's also probably a "Bill Finger was reading about this in a magazine or newspaper and filed it away in the idea drawer" type story as well. Ultimately, it's also really not a Batman story. It's a "day in the life" tale, with our heroes as witness-proxies for the audience. And what a weird little snapshot of time it is!
I guess modern SWAT teams and the currently heavily militarized police of the US have kind've evolved from these sorts of squads, but the whole sight of these men in blue hanging off a green truck that basically looks like an old school fire truck and just jetting around on call seems so strange to me. Then again, I've lived my life in a large Canadian metropolis that nevertheless has a population about a seventh of that of NYC. So, y'know, my relationship to and awareness of police is a little bit different. But from my perspective, this whole thing seems weird and quaint.

The Art: Very very polished looking art, but then of course it is! It's Jack Burnley for cryin' out loud! Very slick inking and an all around excellent looking story, with many elements clearly taken from photo reference. Now, Burnley always turns in good art, but I wonder if perhaps he was selected for this assignment because Finger clearly had high hopes for this "series" or if he was just up in the rotation. It is hard to know the ways of Whitney Ellsworth.
The Story: It is what it is. It's a day-in-the-life PSA piece about police in which we see the emergency squad do a wide variety of tasks in a single day, do them all well, and make it home safe. What semblance of story there is revolves around the group of stereotypes who make up the squad - the two guys who argue but really care about each other, the rookie who grows up, and the sergeant who doesn't have to retire. They all have one personality trait causing one conflict which is easily solved by story's end. It's not a bad thing - it's all done so painlessly and smoothly that you don't really mind - but it's hard to really call it a story.

"The Crime Surgeon!"
Writer: Bill Finger
Pencils: Bob Kane
Inks: Jerry Robinson
Synopsis: An escape attempt leaves a prison warden shot and the prison doctor unskilled enough to operate. And so a convict is called in! It's Doctor Matthew Thorne... the Crime Doctor! He operates, but uses ether to gas the guards and make his escape!

Soon enough, he's right back to his old tricks, operating a "crime clinic" to assist crooks in planning and executing their schemes, for a percentage of the loot. But this time, the crime clinic is moving across country!
Batman and Robin analyze the pattern, and find the doc is moving in a straight east-to-west line, stopping along the major cities. So the crime-fighters head to the next logical city, and Robin adopts a cover as a street urchin shoeshine boy. He overhears some crooks and confirms Thorne is there.
The heist involves disguising the thieves as a construction crew working on a sewage system, using the dynamite blasts to cover the dynamite blast used to get into the bank vault. But Batman and Robin dive in right before the blast, and we get to have a cool dynamic two-page fight scene in a construction site before the doc makes his getaway to the next city.
In the next city, Thorne sends his accomplice to drum up business, and he meets a crook who needs a job planned. The crook is blindfolded on the drive to the doc's hideout, and we get five panels of nothing but blackness and sound effects: the sounds of a train, clanging and bonging, rumbling, cows, and then roaring water. 
But after they arrive, Robin is discovered following the car and the crook is revealed as a disguised Batman (doing that weird human face make-up over cowl over real face thing that I always find suuuuper weird). 
In the ensuing fight scene, Robin is shot and the doc freaks out ("You're working for a doctor, not a killer!") He's not dead, but Thorne will need to operate -- and so once again Batman finds himself assisting Thorne in an operation, this time on Robin!
The two enemies call a truce, and after the operation, Thorne allows Batman to leave and take Robin to a hospital. Because the boy's unconscious, Batman still doesn't know where Thorne's hideout is -- but it doesn't matter. Batman counted his pulses and thus was able to time his journey with the sounds he heard, which were a train junction, a blacksmith's, a wooden bridge, a farm, and a waterfall.
But there's nothing there! Just some extra wide tire tracks... then Batman realizes that the Doc took his practice on the road by operating out of a trailer! Luckily, the trailer back into a mud bank and left a perfect impression of the license plate (ha!) and so Batman has an APB put out on it.
They spot it by a gold field in California, which allows for a suitably dramatic industrial area to have a climatic battle in. Thorne plans to steal the gold from the mine... but then the wife of one of his goons gets sick and needs an operation! The doc intends to help, Hippocratic Oath and all, but then the timetable for the gold job gets moved up and he has to choose... crime or medicine!
Thorne chooses crime, and so on the day he's one goon short since the guy has stayed home with his sick wife. Batman busts in, and takes off after Thorne, who leads him on a chase through the mine, of course ending up on a high platform where things are most dramatic.
Thorne's about to stab Batman with a scalpel, but SUDDENLY! He's shot! Yes, it's Mocco the goon with the sick wife, all pissed off and vengeful because she died! And so Doctor Matthew Thorne dies in Batman's arms, and finally seems to achieve a sort of peace in death which he never had in life.
~~~~ 
My Thoughts: This story is so strange on so many levels. On the one hand, it's strange to see the story of a Golden Age villain end. Heck, it's strange to see a Modern Age comics character get an ending, unless he's a "created just for the arc" type, and even then. I mean, the Crime Doctor was locked up and sent to jail in his last appearance, which is generally code for "will be a returning villain", and yet here he is, dying. And we know it's a real death because it's all dramatically appropriate and such.
And speaking of drama, wow is this story all over the place with it in just twelve pages! It has the kind of noirish feel that the best Bill Finger dramas do, evoking both the Warner crime dramas of the period and also previsioning the tone of some of the best stories of the seminal 90s Batman animated series. It's really unique and well done and definitely my favourite story in this issue.

The Art: Robinson and Kane bring the dark drama in this one. Noirish shadows, dramatic poses, expressive lighting, it's really all quite well done, starting with the amazing splash page which draws you to Thorne's crazed eyes. Many panels are mostly darkness, with a hint of a figure. It's really cool and well done in the dramatic moments, even if the panels of Batman driving around figuring out what noises he was hearing are super bland filler.
The Story: Finger was obviously fascinated by the duality of the Crime Doctor character. Like Two-Face before him, the Crime Doctor is a villain who is not fully evil. He has compulsion to do evil, as explored in his last story, but he also feels compelled to do good, as we see here. Ultimately, evil wins out and so Thorne pays the ultimate price in dramatic terms. Yet in death his soul is reconciled, no longer tormented by his split moral code. It's interesting and deep stuff for a 1943 comic for children, and the examination of Thorne's character is what makes this top notch stuff, not the ins and outs of the robberies.
Notes and Trivia: The death of the Crime Doctor.

P.S. - If you're wondering where I've been since August, I've mostly just been very busy with work - both film/television work and otherwise, but in terms of reading comics I sucked myself into reading all of Jack Kirby's work and from September til now made it from his earliest Golden Age work on Blue Bolt through to now being fifteen issues in to Fantastic Four. Considered blogging about it, but that would've slowed down the progress immensely and besides the internet doesn't need me to tell it Jack Kirby was the King.

Sunday, August 10, 2014

Detective Comics #78 (August, 1943)

Oooh, boy. Prepare for patriotism and propaganda!

"The Bond Wagon"
Writer: Joseph Greene
Pencils: Jack Burnley
Inks: George Roussos
Synopsis: Dick is reading book on American History, presumably for school, and the thought strikes him that World War II is a revolutionary war for freedom in the same way as the War of Independence! Bruce totally agrees, and Dick thinks that if only modern Americans could remember the heroes of the American Revolution then they'd be inspired to buy more war bonds!
Bruce agrees again, and decides to cast for doubles of American founding patriots for a "Bond Wagon" to sell war bonds by restaging famous moments from the Revolutionary War. For some reason, he decides to do this in his Batman identity, instead of just as millionaire Bruce Wayne.
Sure enough, a bunch of patriotic Americans show up to volunteer to play George Washington, Patrick Henry, Thomas Jefferson, Tom Paine, Sam Adams, and Betsy Ross and Molly Pitcher because after all "women served then just as today!" (I have to admit, as a Canadian I only recognize five of those names off hand...)
One of the applicants is a former merchant marine captain who's ship was destroyed by the German Navy. He can't get another command because he suffers from "gunshock" (PTSD to us modern folk). Batman understands and casts him as Captain John Paul Jones of the Bonhomme Richard.
Then there's Pete Arnold, a college football player accused of betraying his team and throwing the Rose Bowl Game to cover his gambling debts. Now everyone calls him "Benedict" Arnold. He tells Batman the reason the team lost was because he was sick. Batman believes him and casts him as Nathan Hale.
The Bond Wagon is a huge success and generates a great deal of sales for war bonds and war stamps. Naturally this means it attracts the attention of Nazi spies operating in America, who decide to sabotage the bond wagon to destroy American morale.
Apparently the best way to do this is take the place of the actors playing the Hessian soldiers in the reenactment of Washington crossing the Delaware. Batman was over on the Washington side of the river while Robin had been stationed with the Hessian actors in a cabin on the other side. When the Nazis burst in and replace the Hessians, they capture Robin. But the Boy Wonder puts some logs on the fireplace because it's "cold", and the Nazis inexplicably allow him to do this, making fun of how weak Americans are.
Naturally, Robin is sending smoke signals from the chimney. Batman sees them, and knows there is trouble. He crosses the river and throws gas pellets into the cabin so the Nazis can't fire on the American actors. 
The battle is joined, and of course our heroes beat up all the Nazis and arrest them. But these were simply the small fry - we still don't know who's leading the spy ring.
Next up we have the re-enactment of the Bonhomme Richard, which ends up being attacked by a Nazi submarine! Captain PTSD gets all freaked out, but Batman shakes him out of it and cures his PTSD by yelling patriotic slogans at him, because THIS COMIC IS PROPAGANDA IN CASE YOU DIDN'T NOTICE. 
Then despite the fact that it's a wooden schooner with 18th century cannons versus a modern Nazi submarine, the schooner wins -- largely because Batman and Robin sneak onboard the deck, take over the guns, and point them at the Nazis. Another victory, with the US Coast Guard NOWHERE TO BE SEEN. Gosh, they really do need those bonds!
Finally, the leader of the Nazi spy ring decides that if Pete Arnold was willing to betray his school in a football game, he'll be willing to betray his country in wartime! 
So the Nazis meet up with Arnold, and take him to meet the head of the spy ring. Robin is following Arnold and sees what's going down. But he can't find a car to drive out and warn Batman because of gas rationing (seriously, was it normal for ten-thirteen year olds to drive in the 40s?), and so Robin hops on a horse (so much more common) and we get the Midnight Ride of Boy Robin (instead of Paul Revere, yeah?)
So the Dynamic Duo head back to Nazi Spy HQ and punch all the Nazis till they fall down. They find Arnold shot in a back room, and take him to hospital. When he recovers he reveals that he didn't betray Batman, he was playing along to find out the identity of the leader and they shot him when he asked too many questions. 

After a re-enactment of the signing of the Declaration of Independance, Batman makes a speech about signing a new Declaration of Independance, independance from the slavery of "Schikelgruber" (Hitler's maternal grandmother's name), and asks "Fellow Americans - Which is it to be? Bondage, or War Bonds?" 
HOORAY FOR AMERICA.
~~~~
My Thoughts: How do you even judge this? I mean, it's really just wartime propaganda. I was surprised there wasn't a "paid for by the War Department" message at the end of it! 
We see so much of these "Buy War Bonds" propaganda pieces in old pieces of popular culture from this period, from comics covers to Bugs Bunny cartoons, that I'm often very curious as to how many people were buying bonds. These pieces always make it seem like the American public wasn't very invested in the war and needed to be woken up to the dangers of the Third Reich and really pressured into patriotic spending -- but from what I understand war bonds sold really well in the US in WWII and the campaigns were usually a huge success? Apparently over the course of the war $185 billion was raised by 85 million Americans, approximately two-thirds of the population.
For those who don't know, cuz I really didn't either, the way the bonds worked was you bought a bond at a rate of say, 0.75 of a dollar - so a $25 bond for $18.75, and then ten years after you bought it the government would pay you back for the whole amount. I think. Someone with a better knowledge of finances and/or US history can correct me.
The Art: It's Jack Burnley art, so it looks great. Makes me think that this was maybe considered a prestige story, a "pull out the stops" kind of effort. Or maybe it was just another assignment. Oddly he's paired with George Roussos instead of his brother, so the ink line is a little thicker than usual. It works in most places but in some panels with more figures and details Roussos's line overwhelms a little and obscures things - like in the "Washington Crossing the Delaware" panel. 
The Story: How do you even judge a story like this? It's pure propaganda. Aside from that, it's the kind of plot that feels natural in Captain America or Wonder Woman but doesn't work for me in Batman - fighting Nazi spies with hidden submarines and sabotage plans. I mean, I know we're in the thick of the war, but it just feels alien to Batman. Granted, ignoring the war is even weirder - the comics still haven't explained why Bruce Wayne isn't fighting overseas lol - but it still feels strange for Batman and Robin to be fighting Nazis. And as a Canadian I have to say the overwhelming American patriotism here doesn't really do anything for me. Who's Nathan Hale? Who's John Paul Jones? Also -- World War II is a modern War of Independance? Maybe for France! For America? A bit of an exaggeration.
I dunno, it's hard to criticize this thing - it's a propaganda story to stir up patriotism and sell war bonds. Whether it's good or not depends on whether it succeeds at that goal -- is evoking the Founding Fathers something that effectively gets Americans stirred up to fund foreign wars? I guess it is.

Saturday, August 2, 2014

Holy Flash Forward, Batman!

I'm pleased to announce that in addition to my ongoing look at the Golden Age Batman in Bat to the Beginning, which recently started looking at the influential but problematic Batman serial, and my series of Silver Age Iron Man reviews at All Jets Ablaze!, I will be launching a new series of reviews and analyses!

Focused on the "New Look" era of Batman comics from 1964-1969, Holy Retro Reviews, Batman! will examine the wonderful Silver Age era of Batman comics when editor Julius Schwartz and artist Carmine Infantino restored the character's popularity after years of shoddy sci-fi storytelling. These energetic, stylish and modern tales eventually served as the primary inspiration for the classic 1966-1968 Batman television series starring Adam West and all of its resultant spin-offs.

It's a very cool, exciting era in Batman history and I hope you'll enjoy looking back on it with me as much as I do. So watch out for new reviews of Batman, Detective Comics, World's Finest, and The Brave and the Bold in the Silver Age, along with reviews of the Adam West show as well, at this new site. 

Sunday, July 27, 2014

BATMAN, Chapter 3 (July 30, 1943)

"The Mark of the Zombies"
Screenplay: Victor McLeod, Leslie Swabacker, Harry Fraser
Producer: Rudolph C. Flothow
Director: Lambert Hillyer
Last Time: Daka has his men capture Linda Page, believing she has the radium gun. Batman and Robin bust in to rescue her, but as Batman carries Linda out the window along a telephone line, one of the hoods uses an electrical wire to spark a fire along the line, which catches up to Batman, causing Linda and him to fall off... to their inevitable deaths!
Synopsis: Robin throws a rope line, which Batman... catches... while still holding Linda.. and then swings down to ground level on... ? Honestly the way the shots are organized is kind of confusing and it feels like bad editing/movie trickery getting our characters out of this as a bit of a cheat.
Despite being shot at by Foster, our heroes make off with Linda and escape. Foster's men figure Daka won't be pleased with this failure - but Foster says he isn't afraid of any "squint-eye". Yikes. Seeds of dissent among the villains?
Daka indeed declares Foster a fool, and then asks his captive Martin Warren if he still refuses to join the League of the New Order. So he has Warren taken to his laboratory, and in a sequence full of classic 1940s Mad Scientist Gizmos (Tesla coils abound), has Warren transformed into a mindless zombie, controlled by Daka's electronic transmitter.
Meanwhile, Bruce has engaged in a classic "ad in the papers to trap the villains" gambit, and it totally works. Foster reports to Daka a classified ad featuring the radium gun listed as "found", with a time and place to pick it up. But Daka smartly realizes it's an obvious trap by the Batman. The ad has the time for pick up arranged at 10pm, but Daka needs the radium gun in order to blow up a US army supply train at 10pm. So Daka sends the boys to suprised Batman at the meeting place at 9 and take the gun in time to blow up the train (although he gives them some dynamite to use in case they fail to get the gun, because Daka is surprisingly competent.)
The meeting place is in an office in a high rise building, with Alfred playing the role of the placer of the classified ad. For some reason he's wearing a wig and fake beard, y'know, in case the crooks recognize him as Bruce Wayne's butler, I guess? Batman waits outside the window, while Robin plays look-out on street level. 
But the crooks have anticipated the use of a look-out, so one of them knocks Robin unconscious and then climbs up the fire escape to get Batman (a fun game with this serial is counting how many concussions Robin should have).
Foster shows up to meet Alfred, but is having none of the butler's stalling, calling the boys in and pulling a gun on him. Meanwhile, on the roof, the guy who knocked out Robin has a bead on Batman with his gun, but Robin has recovered and followed him to the roof. They struggle for the gun for a bit before crashing through a skylight and into the office.
Batman uses the distraction to crash through the window, and soon it's fistfight time. During the fight Alfred calls the police, then grabs a dropped gun and fires wildly into the air, causing the crooks to run away. They search for some clues and find a map of the railroad, with a circle around the bridge marked "10 pm", and Batman figures what they're up to.
So we end up with our crooks attaching a bomb to the bridge as the train's about to come in, with Batman and Robin close behind them. What happens next is predictable, but fun: a fight on the tracks, the train's a-comin', the crooks scram, Batman goes to try and defuse the bomb - telling Robin to get clear of the bridge, and then one of the escaping crooks throws a wrench at Batman's head, knocking him out just as the train gets there to run him over!!!
Next Time: Daka has pet alligators! The bad guys nab Linda again (for radium reasons, again)!
~~~~
Thoughts and Review:  Chapter 3 is a bit of a step down from Chapter 2. It's perfunctory and predictable in parts. Also, I don't understand the title. I mean, yeah, Uncle Martin is turned into a zombie, but there's no "mark" on the zombies - they just all wear those little electric transmitters on their heads. 
I do like the use of the classified ads gambit - it's a cliché, but because it's a cliché in the comics it's fun to see it used in the serial. Another good detail is when Robin apologizes for screwing up by getting drawn off look-out duty, and Batman thanks him for saving his life. It really does a good job of cementing their mentor/pupil relationship, and gives him more personality and character beyond just "heroes". Alfred gets some good funny moments too, such as when he phones the police to report that he is "being murdered!"
The train tracks cliffhanger is one of the most tried and true of all cliffhangers, but it's still fun to see and they do a decent job with the fight. Hopefully however Batman gets out of it is less of a cheat than the confusing save at the start of this chapter - that being said it's cool that Robin gets to save Batman, and in fact in general the amount of stuff Robin gets to do is very cool. I think one very positive thing this serial does is have a kid Robin in the traditional costume who is very proactive and very useful - he flings himself into danger and contributes to the fights, he's not whiny or annoying or stupid. 
The weirdest thing about this chapter, at least on first viewing, is the structure. Basically it feels like two halves that meet in the middle. The first half is dealing with the aftermath of last week, with Batman rescuing Linda and Daka wanting the radium gun back. The second half is like "fuck that" with Daka wanting to blow up a train and the Dynamic Duo having to go foil that, which leads into another cliffhanger. But while it's a little weird at first, and also makes the episode feel a bit identity-less on its own, it's gonna become a pretty common structure. It's the same reason old 1960s Marvel comics feel so soap-opera esque, and lead right from one into another instead of having more contained arcs -- because you spend half the story wrapping up last week, and the second half setting up next week. So there aren't any good breaking points, it keeps the audience coming back week after week, which was the whole point of serials.
 

Saturday, July 26, 2014

BATMAN, Chapter 2 (July 23, 1943)

"The Bat's Cave"
Screenplay: Victor McLeod, Leslie Swabacker, Harry Fraser
Producer: Rudolph C. Flothow
Director: Lambert Hillyer
Last Time: Daka tried to steal radium from the Gotham Foundation, but Batman and Robin show up to stop them! While fighting on the rooftop, two of Daka's thugs grab Batman and toss him off the roof!
Synopsis: Our hero's surely deadly fall is broken by landing on a window washer's platform! How convenient! He climbs back up to the roof as the cops show up. Foster and his accomplice try to beat feet, but when said accomplice stops to grab the radium gun that was dropped in the scuffle, Robin tackles him!
Foster makes it out and escapes but Batman and Robin take the other guy captive, along with the radium gun, and take him to the Bat's Cave!
"The Bat's Cave" in this, it's first major appearance, is very simple. Apparently candlelit, it features a big wooden desk for Batman, a ton of rubber bats on fishing lines flying around, a big Bat-logo on one of the cave walls, and... well, that's it. Batman sits his captive down and basically threatens to feed him to the bats, and that's enough to break him down and spill his guts.
The hoodlum says they were going to deliver the radium to "The House of the Open Door" - a "fluff joint" (which I assume is 1940s slang for a house of ill repute? Someone wanna take a stab at this?). He says he was working for a man named "Smith", describing Foster. Batman believes most of the story, although he figures "Smith" is a phoney name, then the Dynamic Duo head upstairs and leave the poor guy alone, locked in the cave.
Coming up through the secret entrance in the grandfather clock in Wayne Manor (another invention of this serial), Bruce and Dick use the radium gun to explode a vase and scare the shit out of Alfred - because fuck servants, we're rich, I guess? 
Alfred, of course, has been reading his pulp magazines and detective novels again, but is interrupted so he can drive the Batman's captive to a police station and dump him on the curb.
Some patrol boys bring him in to Captain Arnold, with a note explaining that Linda Page can identify him and charge him in connection with the "radium robbery and hospital murder" -- hospital murder? Who was murdered? Is that referring to the zombie that Daka had walk off the roof to his death for no reason last week??
Back at Dr. Daka's Secret Giant Buddha Spy Headquarters, Daka admonishes his men for losing the radium gun. Daka figures since it was left behind at the Gotham Foundation that one of the employees might have it. Of course he might have had a better idea what had happened if he hadn't ordered his remote control zombie to off himself, but I guess hindsight is 20/20 after all. Daka figures that since Martin Warren's niece worked in the office where the radium was, it's likely either she has the gun or knows who does.
So Foster calls Linda, pretending to be Warren, and tells her to meet him at The Blue Parrot (in Casablanca?)... and come alone! Linda calls Bruce to tell him what's up, but also not to come. So of course Bruce and Dick are gonna pay a visit to the Blue Parrot as well to keep an eye on Linda!
At the club, Linda is called away to the telephone booth and Bruce sends Dick to keep an eye on her. Dick goes over, sees that yep she's on the phone, and reports back to Bruce, who's all "I told you to keep an eye on her, stupid!", and when they rush over to see what's up, she's gone! Because the phone booth was rigged with gas and a trick door, so Foster has kidnapped Linda.
So Bruce and Dick use their only clue and head to the House of the Open Door, with Bruce putting on a sort've prototype Matches Malone disguise, and Dick dressing up like a "Daily Record" newspaperboy, complete with accurate outfit, t-shirt, newspapers, etc. Dick serves as a lookout in front of the building as Bruce goes in, each wearing 2-way radios to communicate with each other. Very smart.
Foster comes into the building, and Bruce shadows him upstairs, keeping note of which room he goes into. There's a trick door in the back of the room, leading to another room filled with radio equipment and hazardous chemicals (??) where some hoodlums are interrogating Linda. She doesn't tell them anything, because she doesn't know anything, but the hoods aren't buying it.
As Batman and Robin (with Batman wearing a much improved costume), the Dynamic Duo climb up to the window by throwing their grappling hook up onto a power line and then walking across the power line to the windowsill. Now, I'm no electrician, but I figure that at least sometime in there they should've been fried.
Anyways, they burst into the window as is their custom, and we get an all out brawl, which feels just as uncoordinated as the one last week, just guys throwing haymakers left and right (at one point, Batman's cape falls off, but it's back after the next cut). So of course those hazardous chemicals (acid, apparently) that are in there are spilled and so there's deadly gas spewing everywhere. Foster and the boys escape and lock Batman and Robin in the room. Robin heads out the window and across the power line, Batman following while carrying Linda.
But Foster has them spotted from the roof, and grabs some wire from another power line and swings it down to the line Batman is standing on, short-circuiting it.
Now, again, I'm no electrician, but I'm pretty sure the dangerous electrical fire wouldn't just slowly make it's way up the line behind Batman like a lit bomb fuse or something - but that's what happens here. Robin makes it down to ground level, but the electrical fire catches up to Batman just as he reaches the grappling line, and he and Linda fall off the line.... to their inevitable deaths!
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Thoughts and Review: Chapter 2 of Batman is a big improvement over Chapter 1. Part of this is that it doesn't have to set up the story and characters, so the pacing is much better. Even with a shorter running time it balances story, action, and character quite nicely. But mostly I think it just has the best mix of elements. It might be my favourite chapter in the serial overall, which yes, means we're peaking quite early.
For one thing, you've got Batman and Robin being a lot more competent and awesome then they were in the last chapter. First, capturing and interrogating that guy in the Batcave - and I love Lewis Wilson's performance in this scene, a kind of gleeful meaness. Then, tailing Linda from the Blue Parrot to the House of the Open Door, and again Wilson does a great job of switching personas from Bruce to Batman to his disguise and back again. The bit with the radios and the newspaperboy lookout feels like a regular routine, like they've been doing this a while and have certain favoured maneuvers, which increases the feeling that we're seeing the comic book characters with their history, translated onto the silver screen. Scaling the building with their grappling hook, smashing through the window, fighting off thugs, carrying Linda out of there -- our heroes do a lot of fun, cool things in this chapter, things that feel like what Batman and Robin do in their comic book adventures.
Significantly, this chapter gives us our first good looks at the two additions the serial made to the Bat mythos: the Batcave, and Alfred. The Batcave is very prototype, just a simple one room affair. It seems connected to another room, a secret crime laboratory which had already been featured in the comics, but the two are definitely seperate locations rather than unified under the "cave" stylings. But what's really cool is the entrance to the Batcave is through a grandfather clock in Wayne Manor - which, once the Batcave made it's migration to the comics, is where the secret entrance would be depicted as well. In the comics they will add the detail that the door is opened by changing the time on the clock to the time Bruce's parents were killed - but oddly, other than the Bruce Timm animated series, no other Bat-adaptation would use the grandfather clock entrance - the '66 show used the Shakespeare bust and sliding poles, Burton's films had an Iron Maiden trapdoor, the Schumacher films had a hidden door in the silver closet, and the Nolan films had it activated by a trick piano.
Alfred, meanwhile, is fantastic. I mean, yeah, this isn't the super competant dry wit Alfred of the modern day, but William Austin is giving a great comic performance here. While he's much the same character as the comic book Alfred - a little bumbling, but eager to help - it somehow work's a lot better with Austin's performance. He's thin, high-strung, very upper crust -- it's a little reminescent of what Anthony Daniel's would do with C-3PO for Star Wars! Austin's performance was such a popular element of this serial that Alfred's character would be reworked to resemble Austin more, especially physically, which is why in the comics for 70 years afterwords Alfred would be thin, balding, and with a moustache!
Notes and Trivia: First appearance of the grandfather clock entrance to the Batcave