Another patriotic cover, this time courtesy of artist Dick Sprang - who we've yet to see any interior work from, but who's time will come soon enough (and I couldn't be more excited for!)
"The Secret of Hunter's Inn!"
Writer: Joe Samachson
Artist: Jerry Robinson
Synopsis: Bruce and Dick are off on one of those sporadic vacations they take whenever the writers feel like putting them in a new locale. They have been driven to a little inn in the woods called The Hunter's Inn by Alfred (still looking ever much like Arthur Treacher's Jeeves than like William Austin's Alfred) in their limousine.
Bruce has an ulterior motive for this visit though - the Hunter's Inn has recently been the scene of a serious of disturbing robberies of its wealthy patrons, and the rural police haven't got a clue. Upon arrival, the boys are greeted by a cheerful looking fat man in a ridiculous wax moustache and goatee combo. And Bruce Wayne isn't the only millionaire staying there, there's also John Gottorox. Nobody else, though....
Strangely, the inn's famous Hunter's Stew is awful, the rooms are shit, but there's still no sign of wrongdoing anywhere -- well, until Bruce and Dick hear a call for help from one of the other rooms. So, transformed into Batman and Robin, they burst through a window into Gottorox's room, where he's being accosted by some "rough men".
They fight off the men, but the fat man from the front desk appears again and toss a bomb made of bees at them, to whose bite he's immune!! Batman and Robin run from the room, down the hall, but bump into another identical fat man! Quickly our heroes deduce that they must be dealing with the Tweed Brothers - Tweedledum and Tweedledee - recently escaped from jail. The Tweed gases them with poisonous coal gas and trots off to get Gottorox's money.
And it's Alfred who comes to our heroes' rescue, having heard the commotion in the hall he finds their prone forms and takes them out to the car and departs quickly.
Batman and Robin wake up in the car the next morning, Alfred having driven them out to the woods to hide. They thank him for his assistance, then head back to the inn to investigate.
There they meet Soup McConell, an ex-con. Batman accuses him of working for the Tweeds, but McConell denies it, claiming he has only hired a few other ex-cons to keep them out of trouble - he's gone straight, running the Inn himself. Batman is also confused by the large number of guests at the Inn who weren't there last night, but McConell claims they've been there for a long time.
However, Batman spots two of the thugs they fought the night before, so he and Robin attack them. McConell's men, very confused, try to stop the Dark Knight and Boy Wonder from assaulting random people in the inn, which is full of guests. Soon, Batman and Robin are outnumbered by employees, and kicked out! Soup says he doesn't want any trouble, but if the heroes bother him or his guests again, he'll call the cops!
Batman and Robin walk back off into the woods, very confused, until Batman notices that the hotel entrance faces south... and last night it faced west!
Walking through the woods, they come across another Hunter's Inn, identical except it's in a different place, facing a different direction! And so they ener the other inn to investigate, finding a copy of the Hunter's Inn reservation book!
Robin figures out that the scheme is that the Tweeds steal the real Inn's reservation info, and then when a particularly wealthy guest is arriving, somehow lure them to the fake inn and steal their money - then, when the police investigate all they find is the real inn and no evidence!
Having figured this out, they soon fall into a trap - cornered by Tweedledum and Tweedledee! But Batman buys some time with a smoke bomb and he and Robin beat feet to the elevator. Inside, they find a switch whereby the Tweeds could control a set of fake trees to be placed over the road to the Hunter's Inn, revealing a second road to their own Inn, thus luring in their victims and keeping away the cops!
Batman flicks the switch to lead to the Tweed's Inn, and the police headed to answer to Gottorox's report of the previous night find the Tweeds and surround them. They're arrested, and Bruce and Dick head back to Gotham with Alfred.
~~~~
My Thoughts: This is a fantastic Golden Age Tweedledee & Tweedledum story, and like their first appearance, it really helps me understand these villains and their place in Batman's Rogues Gallery in a way their modern day appearances (mostly cameos) don't manage to. It's a creepy tale, one that is truly unnerving in the way it makes no sense at the start, but comes together in a way that really reinforces the themes of doubling and duality present in the twin villains, which of course also reinforces those themes in the character himself. It's very smart and well done.
The Art: Jerry Robinson must've had an affinity for the Tweeds. He drew them in a delightfully creepy manner in their first story and does an equally effective job here. They're an unnerving pair, and Robinson gives all the scenes an effective, almost expressionistic touch, while still keeping everything in his usual fine realistic style, with his unique "scratchy" light linework. Really great stuff here.
The Story: Samachson delivers a really smart mystery plot here. As said before, it reinforces the themes of the characters, but it's also just really smartly done. Seeing Batman a step behind for a part of the story is really cool, and Alfred is also used in a very effective and competent manner. The detail that the crooks running the real hotel really have gone straight is great too, to see that not all of Batman's enemies remain criminals is a great way to speak to the character's effectiveness as a crimefighter.
"Robin Studies His Lessons!"
Writer: Joe Samachson
Pencils: Bob Kane
Inks: Jerry Robinson
Synopsis: Dick comes home and tries to sneak past Bruce to his room without saying hello. Bruce picks up that something's wrong and confronts the boy. Turns out Dick is flunking his subjects in school, despite promising Bruce he'd study. It's probably because he's out every night being a crimefighter, Bruce. Bruce comes to the same conclusion, and places Dick on temporary suspension - Batman's a solo act until Dick passes his classes!
Dick's all upset, but what can you do? Batman goes out alone, and quickly ends up fighting some robbers. After a two page fight scene, they bop Batman on the head and scam. After running a ways, they realize Batman was alone, and that perhaps that now that he's without his partner, perhaps he'd be easier to bump off! They make a plan to trap Batman!
Batman trails after them, and finds a clue that they'll be hitting the treasurer's office of Consolidated Fisheries next. Thing is - it's a planted clue!
He shows up, and finds some weird blocks on the ceiling. No time to figure out the clue, so he heads inside, and sets off some odd noisemakers somehow accidentally. Odd, but he heads into the next room, and is plunged into darkness. His hands are glowing though, and in the darkness the crooks pistol whip him over the head. Turns out the blocks on the ceiling were coated in phosphorescent paint, and the noises were caused by unstable chemicals left on the floor. The lead crook used to work in a lab, where he learned this stuff.
Meanwhile, Dick's feeling sad and lonely at home, so he uses his belt radio to contact Batman just to see what's up. Batman's tied up at the crook's hideout at the "Consolidated Fisheries" building, and the crooks tell Rbin to come alone and try to rescue him (figuring they can take out both of them). Batman warns Robin to "stay home and study!" but Robin disobeys.
Robin figures out the phosphorescent blocks, and figures Batman fell into a trap. He doesn't go intothe next room and instead finds a big electric refrigerator and smashes the coils with a hammer. The fumes fill the building, but Robin avoids them because he recognizes the gas is sulphur dioxide and thus heavier than air, so if he stays up high he won't breathe it in.
The gas gets to the crooks, allowing Batman to escape, but despite the handicap the criminals manage to beat feet. Although Batman is happy Robin saved his life and is pretty impressed with the refrigerator trick given Dick is flunking chemistry, he believes in discipline and thus tells the Boy Wonder to go back home and get back to studying.
A tearful Robin decides to go after the crooks himself to show Batman up, and figures out they'll have phosphorescent paint on their shoes from those blocks. He follows the gang and throws the blocks at them when he finds them.
Batman follows Robin, finding the Boy Wonder engaged in battle with the crooks. The moon moves behind a cloud and it gets very dark on the rooftop but Batman can see them fine thanks to Robin throwing the blocks at them.
After they're beat up, Robin explains he threw the blocks at them so he could identify them, but Batman one-ups him by explaining that the sulphur dioxide gas would've acted as a bleach on their clothes that would've identified them. But them Robin outgeeks Batman explaining that "well, actually..." the effects of sulphur dioxide disappear very quickly.
After the thugs are turned over to the police, Bruce goes to Dick's school to investigate, because how is this kid flunking school? Turns out it's not because he's up all night every night getting knocked over the head, it's because his report card was mixed up with some dumbass named Richard E. Grayson instead of our Dick (who's Richard John Grayson, for the record!)
~~~~
My Thoughts: A fun little "focus on Robin" story that's obviously supposed to be relatable for kids who feel their parents are too hard on them for telling them to do their homework. I do feel sorry for that kid who had a really good report card for like a day before the mistake was discovered!
The Art: The art's a good serviceable job from Kane/Robinson, in particular a lot of the fight scenes in the dark are cool, and there are a lot of great silouhetted "Dark Knight" evocative images of Batman that surface in the "solo" sequences, images that we haven't really seen that much in the series since the early days.
The Story: Joe Samachson was clearly reading a book of chemistry trivia or something the day before this story was due. Oh, phosphorescent paint glows in the dark? Fridges use sulphur dioxide gas, which isn't good to breathe, and can bleach things? Cool, what kind of story can I base around these little facts? A very Bill Finger way of working.
"The Good Samaritan Cops"
Writer: Bill Finger
Artist: Jack Burnley
Synopsis: Bill Finger's decided to do a series of stories spotlighting the true-to-life work of real police services, in which Batman and Robin will meet various types of police officers. The first story will be about the "men in the green trucks", the "police emergency squads". These guys don't really exist today the way they did then -- this old Popular Science article kind've explains the idea though, and I think nowadays they've evolved into these guys.
Anyhow, one day Batman and Robin decide to head down to police headquarters to basically do some ride alongs to learn more about the police department of which they are honorary members. They decide to start with the Emergency Squad because they are "hand-picked and specially trained" and "roll only when the regular force is stumped".
Sergeant Mead introduces the Dynamic Duo to his squad - Bressler, who's obsessed with pics of his kid (if this was a movie, he'd be marked for death; Brannigan and Flannigan, a couple of Irish stereotypes always arguing over a girl; and Richards, the rookie who's looking for some action. Of course, there's also their truck - Suzie.
A call comes in, and they roll out! They rescue a cat from a telephone, and then rescue a man stuck in a quagmire. But Sergeant Mead is going to retire and is sad about it - age limits, he can't even serve in the army! Retirement after a lifetime of service is truly the worst thing.
Then an ammonia pipe bursts in a refrigerating room at a meat packing plant, so off they go! They put on gas masks and head into the plant to rescue the workers, but Batman and Robin find some gangsters in the refrigerating room - they burst the pipe on purpose so they could steal the meat for the black market! (Food rationing, wartime, all that).
The next call is a hostage situation - a madman has a pretty girl and a gun in a high rise apartment. Flannigan gets shot trying to save her, but the Dynamic Duo manage it cuz after all they're names are on the strip. Brannigan is all upset about Flannigan, but it turns out the bullet ricocheted off his badge and he's fine (that happens so often in fiction, ever in real life?) and soon the two are back to arguing.
The next call comes through, and it turns out the cops have "kill-crazy Two-Gun Foley and his mob" bottled up in a building but can't smoke him out! So in comes the emergency squad to storm the place with tear gas!
After the successful raid, the rookie apologizes for complaining about the lack of action, and Commissioner Gordon decides to defer Mead's retirement because too many young officers are going into the army -- hooray, more high tension risky physical work into old age!
Batman and Robin finish their ridealong, and before they can even say goodbye, the emergency squad is off again on another call!
~~~~
My Thoughts: So, obviously this is another Bill Finger Public Service Announcement type story. It basically lays that all out in the splash page. It's also probably a "Bill Finger was reading about this in a magazine or newspaper and filed it away in the idea drawer" type story as well. Ultimately, it's also really not a Batman story. It's a "day in the life" tale, with our heroes as witness-proxies for the audience. And what a weird little snapshot of time it is!
I guess modern SWAT teams and the currently heavily militarized police of the US have kind've evolved from these sorts of squads, but the whole sight of these men in blue hanging off a green truck that basically looks like an old school fire truck and just jetting around on call seems so strange to me. Then again, I've lived my life in a large Canadian metropolis that nevertheless has a population about a seventh of that of NYC. So, y'know, my relationship to and awareness of police is a little bit different. But from my perspective, this whole thing seems weird and quaint.
The Art: Very very polished looking art, but then of course it is! It's Jack Burnley for cryin' out loud! Very slick inking and an all around excellent looking story, with many elements clearly taken from photo reference. Now, Burnley always turns in good art, but I wonder if perhaps he was selected for this assignment because Finger clearly had high hopes for this "series" or if he was just up in the rotation. It is hard to know the ways of Whitney Ellsworth.
The Story: It is what it is. It's a day-in-the-life PSA piece about police in which we see the emergency squad do a wide variety of tasks in a single day, do them all well, and make it home safe. What semblance of story there is revolves around the group of stereotypes who make up the squad - the two guys who argue but really care about each other, the rookie who grows up, and the sergeant who doesn't have to retire. They all have one personality trait causing one conflict which is easily solved by story's end. It's not a bad thing - it's all done so painlessly and smoothly that you don't really mind - but it's hard to really call it a story.
"The Crime Surgeon!"
Writer: Bill Finger
Pencils: Bob Kane
Inks: Jerry Robinson
Synopsis: An escape attempt leaves a prison warden shot and the prison doctor unskilled enough to operate. And so a convict is called in! It's Doctor Matthew Thorne... the Crime Doctor! He operates, but uses ether to gas the guards and make his escape!
Soon enough, he's right back to his old tricks, operating a "crime clinic" to assist crooks in planning and executing their schemes, for a percentage of the loot. But this time, the crime clinic is moving across country!
Batman and Robin analyze the pattern, and find the doc is moving in a straight east-to-west line, stopping along the major cities. So the crime-fighters head to the next logical city, and Robin adopts a cover as a street urchin shoeshine boy. He overhears some crooks and confirms Thorne is there.
The heist involves disguising the thieves as a construction crew working on a sewage system, using the dynamite blasts to cover the dynamite blast used to get into the bank vault. But Batman and Robin dive in right before the blast, and we get to have a cool dynamic two-page fight scene in a construction site before the doc makes his getaway to the next city.
In the next city, Thorne sends his accomplice to drum up business, and he meets a crook who needs a job planned. The crook is blindfolded on the drive to the doc's hideout, and we get five panels of nothing but blackness and sound effects: the sounds of a train, clanging and bonging, rumbling, cows, and then roaring water.
But after they arrive, Robin is discovered following the car and the crook is revealed as a disguised Batman (doing that weird human face make-up over cowl over real face thing that I always find suuuuper weird).
In the ensuing fight scene, Robin is shot and the doc freaks out ("You're working for a doctor, not a killer!") He's not dead, but Thorne will need to operate -- and so once again Batman finds himself assisting Thorne in an operation, this time on Robin!
The two enemies call a truce, and after the operation, Thorne allows Batman to leave and take Robin to a hospital. Because the boy's unconscious, Batman still doesn't know where Thorne's hideout is -- but it doesn't matter. Batman counted his pulses and thus was able to time his journey with the sounds he heard, which were a train junction, a blacksmith's, a wooden bridge, a farm, and a waterfall.
But there's nothing there! Just some extra wide tire tracks... then Batman realizes that the Doc took his practice on the road by operating out of a trailer! Luckily, the trailer back into a mud bank and left a perfect impression of the license plate (ha!) and so Batman has an APB put out on it.
They spot it by a gold field in California, which allows for a suitably dramatic industrial area to have a climatic battle in. Thorne plans to steal the gold from the mine... but then the wife of one of his goons gets sick and needs an operation! The doc intends to help, Hippocratic Oath and all, but then the timetable for the gold job gets moved up and he has to choose... crime or medicine!
Thorne chooses crime, and so on the day he's one goon short since the guy has stayed home with his sick wife. Batman busts in, and takes off after Thorne, who leads him on a chase through the mine, of course ending up on a high platform where things are most dramatic.
Thorne's about to stab Batman with a scalpel, but SUDDENLY! He's shot! Yes, it's Mocco the goon with the sick wife, all pissed off and vengeful because she died! And so Doctor Matthew Thorne dies in Batman's arms, and finally seems to achieve a sort of peace in death which he never had in life.
~~~~
My Thoughts: This story is so strange on so many levels. On the one hand, it's strange to see the story of a Golden Age villain end. Heck, it's strange to see a Modern Age comics character get an ending, unless he's a "created just for the arc" type, and even then. I mean, the Crime Doctor was locked up and sent to jail in his last appearance, which is generally code for "will be a returning villain", and yet here he is, dying. And we know it's a real death because it's all dramatically appropriate and such.
And speaking of drama, wow is this story all over the place with it in just twelve pages! It has the kind of noirish feel that the best Bill Finger dramas do, evoking both the Warner crime dramas of the period and also previsioning the tone of some of the best stories of the seminal 90s Batman animated series. It's really unique and well done and definitely my favourite story in this issue.
The Art: Robinson and Kane bring the dark drama in this one. Noirish shadows, dramatic poses, expressive lighting, it's really all quite well done, starting with the amazing splash page which draws you to Thorne's crazed eyes. Many panels are mostly darkness, with a hint of a figure. It's really cool and well done in the dramatic moments, even if the panels of Batman driving around figuring out what noises he was hearing are super bland filler.
The Story: Finger was obviously fascinated by the duality of the Crime Doctor character. Like Two-Face before him, the Crime Doctor is a villain who is not fully evil. He has compulsion to do evil, as explored in his last story, but he also feels compelled to do good, as we see here. Ultimately, evil wins out and so Thorne pays the ultimate price in dramatic terms. Yet in death his soul is reconciled, no longer tormented by his split moral code. It's interesting and deep stuff for a 1943 comic for children, and the examination of Thorne's character is what makes this top notch stuff, not the ins and outs of the robberies.
Notes and Trivia: The death of the Crime Doctor.
P.S. - If you're wondering where I've been since August, I've mostly just been very busy with work - both film/television work and otherwise, but in terms of reading comics I sucked myself into reading all of Jack Kirby's work and from September til now made it from his earliest Golden Age work on Blue Bolt through to now being fifteen issues in to Fantastic Four. Considered blogging about it, but that would've slowed down the progress immensely and besides the internet doesn't need me to tell it Jack Kirby was the King.
Reviewing the original adventures of Batman from the Golden Age of Comics and beyond, May 1939 - April 1964.
Showing posts with label Jack Burnley. Show all posts
Showing posts with label Jack Burnley. Show all posts
Sunday, January 25, 2015
Sunday, August 10, 2014
Detective Comics #78 (August, 1943)
Oooh, boy. Prepare for patriotism and propaganda!
"The Bond Wagon"
Writer: Joseph Greene
Pencils: Jack Burnley
Inks: George Roussos
Synopsis: Dick is reading book on American History, presumably for school, and the thought strikes him that World War II is a revolutionary war for freedom in the same way as the War of Independence! Bruce totally agrees, and Dick thinks that if only modern Americans could remember the heroes of the American Revolution then they'd be inspired to buy more war bonds!
Bruce agrees again, and decides to cast for doubles of American founding patriots for a "Bond Wagon" to sell war bonds by restaging famous moments from the Revolutionary War. For some reason, he decides to do this in his Batman identity, instead of just as millionaire Bruce Wayne.
Sure enough, a bunch of patriotic Americans show up to volunteer to play George Washington, Patrick Henry, Thomas Jefferson, Tom Paine, Sam Adams, and Betsy Ross and Molly Pitcher because after all "women served then just as today!" (I have to admit, as a Canadian I only recognize five of those names off hand...)
One of the applicants is a former merchant marine captain who's ship was destroyed by the German Navy. He can't get another command because he suffers from "gunshock" (PTSD to us modern folk). Batman understands and casts him as Captain John Paul Jones of the Bonhomme Richard.
Then there's Pete Arnold, a college football player accused of betraying his team and throwing the Rose Bowl Game to cover his gambling debts. Now everyone calls him "Benedict" Arnold. He tells Batman the reason the team lost was because he was sick. Batman believes him and casts him as Nathan Hale.
The Bond Wagon is a huge success and generates a great deal of sales for war bonds and war stamps. Naturally this means it attracts the attention of Nazi spies operating in America, who decide to sabotage the bond wagon to destroy American morale.
Apparently the best way to do this is take the place of the actors playing the Hessian soldiers in the reenactment of Washington crossing the Delaware. Batman was over on the Washington side of the river while Robin had been stationed with the Hessian actors in a cabin on the other side. When the Nazis burst in and replace the Hessians, they capture Robin. But the Boy Wonder puts some logs on the fireplace because it's "cold", and the Nazis inexplicably allow him to do this, making fun of how weak Americans are.
Naturally, Robin is sending smoke signals from the chimney. Batman sees them, and knows there is trouble. He crosses the river and throws gas pellets into the cabin so the Nazis can't fire on the American actors.
The battle is joined, and of course our heroes beat up all the Nazis and arrest them. But these were simply the small fry - we still don't know who's leading the spy ring.
Next up we have the re-enactment of the Bonhomme Richard, which ends up being attacked by a Nazi submarine! Captain PTSD gets all freaked out, but Batman shakes him out of it and cures his PTSD by yelling patriotic slogans at him, because THIS COMIC IS PROPAGANDA IN CASE YOU DIDN'T NOTICE.
Then despite the fact that it's a wooden schooner with 18th century cannons versus a modern Nazi submarine, the schooner wins -- largely because Batman and Robin sneak onboard the deck, take over the guns, and point them at the Nazis. Another victory, with the US Coast Guard NOWHERE TO BE SEEN. Gosh, they really do need those bonds!
Finally, the leader of the Nazi spy ring decides that if Pete Arnold was willing to betray his school in a football game, he'll be willing to betray his country in wartime!
So the Nazis meet up with Arnold, and take him to meet the head of the spy ring. Robin is following Arnold and sees what's going down. But he can't find a car to drive out and warn Batman because of gas rationing (seriously, was it normal for ten-thirteen year olds to drive in the 40s?), and so Robin hops on a horse (so much more common) and we get the Midnight Ride of Boy Robin (instead of Paul Revere, yeah?)
So the Dynamic Duo head back to Nazi Spy HQ and punch all the Nazis till they fall down. They find Arnold shot in a back room, and take him to hospital. When he recovers he reveals that he didn't betray Batman, he was playing along to find out the identity of the leader and they shot him when he asked too many questions.
After a re-enactment of the signing of the Declaration of Independance, Batman makes a speech about signing a new Declaration of Independance, independance from the slavery of "Schikelgruber" (Hitler's maternal grandmother's name), and asks "Fellow Americans - Which is it to be? Bondage, or War Bonds?"
HOORAY FOR AMERICA.
~~~~
My Thoughts: How do you even judge this? I mean, it's really just wartime propaganda. I was surprised there wasn't a "paid for by the War Department" message at the end of it!
We see so much of these "Buy War Bonds" propaganda pieces in old pieces of popular culture from this period, from comics covers to Bugs Bunny cartoons, that I'm often very curious as to how many people were buying bonds. These pieces always make it seem like the American public wasn't very invested in the war and needed to be woken up to the dangers of the Third Reich and really pressured into patriotic spending -- but from what I understand war bonds sold really well in the US in WWII and the campaigns were usually a huge success? Apparently over the course of the war $185 billion was raised by 85 million Americans, approximately two-thirds of the population.
For those who don't know, cuz I really didn't either, the way the bonds worked was you bought a bond at a rate of say, 0.75 of a dollar - so a $25 bond for $18.75, and then ten years after you bought it the government would pay you back for the whole amount. I think. Someone with a better knowledge of finances and/or US history can correct me.
The Art: It's Jack Burnley art, so it looks great. Makes me think that this was maybe considered a prestige story, a "pull out the stops" kind of effort. Or maybe it was just another assignment. Oddly he's paired with George Roussos instead of his brother, so the ink line is a little thicker than usual. It works in most places but in some panels with more figures and details Roussos's line overwhelms a little and obscures things - like in the "Washington Crossing the Delaware" panel.
The Story: How do you even judge a story like this? It's pure propaganda. Aside from that, it's the kind of plot that feels natural in Captain America or Wonder Woman but doesn't work for me in Batman - fighting Nazi spies with hidden submarines and sabotage plans. I mean, I know we're in the thick of the war, but it just feels alien to Batman. Granted, ignoring the war is even weirder - the comics still haven't explained why Bruce Wayne isn't fighting overseas lol - but it still feels strange for Batman and Robin to be fighting Nazis. And as a Canadian I have to say the overwhelming American patriotism here doesn't really do anything for me. Who's Nathan Hale? Who's John Paul Jones? Also -- World War II is a modern War of Independance? Maybe for France! For America? A bit of an exaggeration.
I dunno, it's hard to criticize this thing - it's a propaganda story to stir up patriotism and sell war bonds. Whether it's good or not depends on whether it succeeds at that goal -- is evoking the Founding Fathers something that effectively gets Americans stirred up to fund foreign wars? I guess it is.
"The Bond Wagon"
Writer: Joseph Greene
Pencils: Jack Burnley
Inks: George Roussos
Synopsis: Dick is reading book on American History, presumably for school, and the thought strikes him that World War II is a revolutionary war for freedom in the same way as the War of Independence! Bruce totally agrees, and Dick thinks that if only modern Americans could remember the heroes of the American Revolution then they'd be inspired to buy more war bonds!
Bruce agrees again, and decides to cast for doubles of American founding patriots for a "Bond Wagon" to sell war bonds by restaging famous moments from the Revolutionary War. For some reason, he decides to do this in his Batman identity, instead of just as millionaire Bruce Wayne.
Sure enough, a bunch of patriotic Americans show up to volunteer to play George Washington, Patrick Henry, Thomas Jefferson, Tom Paine, Sam Adams, and Betsy Ross and Molly Pitcher because after all "women served then just as today!" (I have to admit, as a Canadian I only recognize five of those names off hand...)
One of the applicants is a former merchant marine captain who's ship was destroyed by the German Navy. He can't get another command because he suffers from "gunshock" (PTSD to us modern folk). Batman understands and casts him as Captain John Paul Jones of the Bonhomme Richard.
Then there's Pete Arnold, a college football player accused of betraying his team and throwing the Rose Bowl Game to cover his gambling debts. Now everyone calls him "Benedict" Arnold. He tells Batman the reason the team lost was because he was sick. Batman believes him and casts him as Nathan Hale.
The Bond Wagon is a huge success and generates a great deal of sales for war bonds and war stamps. Naturally this means it attracts the attention of Nazi spies operating in America, who decide to sabotage the bond wagon to destroy American morale.
Apparently the best way to do this is take the place of the actors playing the Hessian soldiers in the reenactment of Washington crossing the Delaware. Batman was over on the Washington side of the river while Robin had been stationed with the Hessian actors in a cabin on the other side. When the Nazis burst in and replace the Hessians, they capture Robin. But the Boy Wonder puts some logs on the fireplace because it's "cold", and the Nazis inexplicably allow him to do this, making fun of how weak Americans are.
Naturally, Robin is sending smoke signals from the chimney. Batman sees them, and knows there is trouble. He crosses the river and throws gas pellets into the cabin so the Nazis can't fire on the American actors.
The battle is joined, and of course our heroes beat up all the Nazis and arrest them. But these were simply the small fry - we still don't know who's leading the spy ring.
Next up we have the re-enactment of the Bonhomme Richard, which ends up being attacked by a Nazi submarine! Captain PTSD gets all freaked out, but Batman shakes him out of it and cures his PTSD by yelling patriotic slogans at him, because THIS COMIC IS PROPAGANDA IN CASE YOU DIDN'T NOTICE.
Then despite the fact that it's a wooden schooner with 18th century cannons versus a modern Nazi submarine, the schooner wins -- largely because Batman and Robin sneak onboard the deck, take over the guns, and point them at the Nazis. Another victory, with the US Coast Guard NOWHERE TO BE SEEN. Gosh, they really do need those bonds!
Finally, the leader of the Nazi spy ring decides that if Pete Arnold was willing to betray his school in a football game, he'll be willing to betray his country in wartime!
So the Nazis meet up with Arnold, and take him to meet the head of the spy ring. Robin is following Arnold and sees what's going down. But he can't find a car to drive out and warn Batman because of gas rationing (seriously, was it normal for ten-thirteen year olds to drive in the 40s?), and so Robin hops on a horse (so much more common) and we get the Midnight Ride of Boy Robin (instead of Paul Revere, yeah?)
So the Dynamic Duo head back to Nazi Spy HQ and punch all the Nazis till they fall down. They find Arnold shot in a back room, and take him to hospital. When he recovers he reveals that he didn't betray Batman, he was playing along to find out the identity of the leader and they shot him when he asked too many questions.
After a re-enactment of the signing of the Declaration of Independance, Batman makes a speech about signing a new Declaration of Independance, independance from the slavery of "Schikelgruber" (Hitler's maternal grandmother's name), and asks "Fellow Americans - Which is it to be? Bondage, or War Bonds?"
HOORAY FOR AMERICA.
~~~~
My Thoughts: How do you even judge this? I mean, it's really just wartime propaganda. I was surprised there wasn't a "paid for by the War Department" message at the end of it!
We see so much of these "Buy War Bonds" propaganda pieces in old pieces of popular culture from this period, from comics covers to Bugs Bunny cartoons, that I'm often very curious as to how many people were buying bonds. These pieces always make it seem like the American public wasn't very invested in the war and needed to be woken up to the dangers of the Third Reich and really pressured into patriotic spending -- but from what I understand war bonds sold really well in the US in WWII and the campaigns were usually a huge success? Apparently over the course of the war $185 billion was raised by 85 million Americans, approximately two-thirds of the population.
For those who don't know, cuz I really didn't either, the way the bonds worked was you bought a bond at a rate of say, 0.75 of a dollar - so a $25 bond for $18.75, and then ten years after you bought it the government would pay you back for the whole amount. I think. Someone with a better knowledge of finances and/or US history can correct me.
The Art: It's Jack Burnley art, so it looks great. Makes me think that this was maybe considered a prestige story, a "pull out the stops" kind of effort. Or maybe it was just another assignment. Oddly he's paired with George Roussos instead of his brother, so the ink line is a little thicker than usual. It works in most places but in some panels with more figures and details Roussos's line overwhelms a little and obscures things - like in the "Washington Crossing the Delaware" panel.
The Story: How do you even judge a story like this? It's pure propaganda. Aside from that, it's the kind of plot that feels natural in Captain America or Wonder Woman but doesn't work for me in Batman - fighting Nazi spies with hidden submarines and sabotage plans. I mean, I know we're in the thick of the war, but it just feels alien to Batman. Granted, ignoring the war is even weirder - the comics still haven't explained why Bruce Wayne isn't fighting overseas lol - but it still feels strange for Batman and Robin to be fighting Nazis. And as a Canadian I have to say the overwhelming American patriotism here doesn't really do anything for me. Who's Nathan Hale? Who's John Paul Jones? Also -- World War II is a modern War of Independance? Maybe for France! For America? A bit of an exaggeration.
I dunno, it's hard to criticize this thing - it's a propaganda story to stir up patriotism and sell war bonds. Whether it's good or not depends on whether it succeeds at that goal -- is evoking the Founding Fathers something that effectively gets Americans stirred up to fund foreign wars? I guess it is.
Sunday, January 12, 2014
Batman #17 (June/July, 1943)
"The Batman's Biographer"
Writer: Don Cameron
Pencils: Bob Kane
Inks: Jerry Robinson and George Roussos
Synopsis: B. Boswell Browne is a little old man who is nonetheless very popular with the children of Gotham City as he is a veritable font of knowledge about Batman and Robin!
Bruce and Dick overhear him entertaining some children in the park with tales of the Dynamic Duo, and Browne ends up inviting the two to his home where he has assembled a collection of facts and artifacts about Batman, in hopes of one day writing a definitive biography of the hero. However Browne feels he can never properly complete the book unless he actually meets and talks to Batman and Robin. Bruce and Dick feel like this could happen sooner than the old man thinks, *wink* *wink*!
Meanwhile, Batman and Robin have been tracking a criminal called "The Conjurer", who uses tricks and illusions to distract potential witnesses while he commits robberies. However Batman sees through their tricks and so the Conjurer and his gang are forced to abandon their loot.
The Conjurer realizes he must find a way to outsmart the Batman, and having heard of Browne he decides to press him into his service -- knowing so much about the Batman he must know of a way to defeat him.
Pretending to be a reporter for the "Evening News", the Conjurer milks Browne's knowledge of Batman's cases for ideas on how to outwit and capture the Dynamic Duo. At his next robbery, the Conjurer manages to outwit Batman into targeting the wrong building and then as they escape the crooks delay Batman and Robin with nets made of chicken wire!
However Batman recognizes this as an old tactic of the Penguin's and realizes the Conjurer has been doing some research. Our heroes decide to pay a visit to their "biographer", who realizes his has accidentally aided a criminal against his idols and falls into a deep attack of guilt.
After Batman and Robin leave, the Conjurer returns and now threatens to kill Browne unless he continues to help the criminals. Browne doesn't want to betray his heroes, but at the end of the day he's just a regular old man who doesn't want to die.
Browne helps the Conjurer develop an ingenious plot to steal a collection of art treasures from an auction (a plot so ingenious that it requires the comic to stop and post a diagram for the readers to understand it!) Browne's contribution to the plan is the idea to put an unlocked parked car with the engine running right by the villains' getaway that Batman and Robin will commandeer to chase after them, but rig the engine with a bomb.
However, when the crooks make their actual getaway, Browne himself gets in the rigged car, and uses it to run the crooks' getaway trucks off the road so that Batman and Robin can catch up and arrest them. Browne keeps driving the car until it's far enough away to not hurt anyone, intending to sacrifice his life heroically to make up for his past misdeeds, but Batman rescues him from the car just before it explodes.
Days later, Browne finishes his biography of Batman, which Batman himself writes the preface for -- and everyone lives happily ever after. (Except the Conjurer presumably)
~~~~
My Thoughts: A decent enough little story that is definitely in the "stories about other people featuring Batman" genre. It reminds me of the story about the druggist from Batman #14 in that it's also about crooks taking advantage of a kind hearted old man.
The Art: The full Kane Studio team of Kane/Robinson/Roussos is on this one and as such the art looks very polished. There are the usual bevy of swiped poses of course but nothing to complain about.
The Story: In a more modern context it may be interesting to compare the fictional character of "Batman's Biographer" with his real world biographers of Bill Finger and Bob Kane, but there really is no subtext or metaphor in the story to allow for any such metatextual analysis. What is fun is the number of accurate continuity references the Browne character makes to actual past Batman adventures. That kind of attention to detail is always appreciated, particularly in a Golden Age comic.
"The Penguin Goes A-Hunting!"
Writer: Don Cameron
Pencils: Jack Burnley
Inks: Ray Burnley
Synopsis: The last time we saw the Penguin, Batman had finally captured him and he had been sentenced to death for double homicide. As this story opens we suddenly learn that Penguin escaped from prison a month ago, in some awkward expositional dialogue as Bruce and Dick attend a lecture from prison Warden Keyes on criminology. As it so happens, the Penguin's immense ego and vanity persuades him to attend the same lecture!
Keyes describes Joker, Scarecrow, and Catwoman as topping the city's most wanted list, causing Penguin to become incensed and ask what the warden thinks of him, who replies that he feels the Penguin has no imagination and is a one-trick gimmick who relies too much on his umbrellas.
However the Penguin is recognized by some police officers in the audience who move to arrest him, but the crafty crook beats a hasty escape and manages to make it out alive, but with his dignity bruised. He decides to rob a sports equipment store and begin using some new techniques to replace his umbrellas to prove he's not a one-trick criminal.
And so the next day, almost a million dollars in bills and bonds are stolen out of various windows in the Gotham financial district by the Penguin using a fishing rod out the window of his penthouse hideout!
In the Penguin's next crime, he robs a mansion full of rich folk by shooting a gas pellet into the living room using a big game rifle! When the Dynamic Duo attempt to track the fiend down, his men overpower and capture them, and they awake tied up in the Penguin's penthouse.
The Penguin proceeds to unleash a pair of vicious trained hunting dogs on the two crimefighters and then leave to go rob a hunters convention rather than wait two minutes to make sure the dogs kill them.
Batman manages to stop the dogs' vicious behaviour by appealing to the innate bond between all dogs and men by using a gentle persuasive voice to break through the Penguin's abuse of the animals.
The Penguin arrives at the hunting convention riding trained show jumping horses allowing them to break in and out quickly despite obstacles and traffic jams. However Batman and Robin show up, take out two of Penguin's men (leaving them for the police) and follow Penguin himself down the streets of Gotham in a horse chase with the abused dogs now chasing Penguin and leading the Dynamic Duo!
They end up cornering Penguin at an outdoor cafe, where Batman knocks over all the open table umbrellas, trapping the fiendish criminal. Thus, after abandoning umbrellas, the Penguin is done in by them!
As the Penguin is arrested and sent back to prison, it is revealed that the Batman told the warden to badmouth the crook in his lectures, in order to goad the Penguin into overreaching himself, as the Dark Knight knows his enemy's greatest weakness is his vanity!
~~~~
My Thoughts: This is a fantastic Penguin story by Don Cameron, an amazing examination of the villain's character considering the age of this comic. Nowadays the Penguin is often reduced to being a joke Batman villains, mocked for his cheap and corny gimmicks, so it's incredible to see a comic addressing this mockery head on in 1943, in the character's sixth story!
And unlike a modern comic which might, upon deciding the Penguin is corny and needs reinventing, this issue doesn't completely throw the character under the bus or misunderstand him. Instead, it turns out to be a near-perfect analysis of his character and what makes him tick! Fantastic.
The Art: The Burnley bros really deliver here, with smooth clean linework, excellent blacks and shading, fluid action, and good expression. It's fun to see the Penguin in alternate costumes (fisherman, big game hunter, English gentleman, etc) but perhaps the coolest visual of all is Batman and Robin riding horses through Gotham traffic -- although maybe that's just because of my fanboy brain associating it with The Dark Knight Returns.
The Story: Really topnotch writing from Don Cameron, in managing to balance telling an action packed and typically wacky Golden Age superhero story with a simple premise -- Penguin trades his umbrella gimmick in for a sports equipment gimmick - and yet still have something new and unique to say about this character, keep things true to the established personalities and yet also comment on the Penguin and his place as a member of Batman's Rogues Gallery. (And hey, I'd be incensed too if I was ranked below the Scarecrow -- dude's only appeared in two stories!)
"Rogue's Pageant"
Writer: Don Cameron
Pencils: Jack Burnley
Inks: Ray Burnley
Synopsis: Alfred has insisted that Bruce and Dick take a vacation, and forbids them from bringing their Batman and Robin outfits -- this has Bruce and Dick incensed, but they still promise Alfred.
After hopping in the car, Bruce and Dick both reveal to each other they've been wearing extra suits under their clothes, because after all the whole point of this "vacation" is actually to do some crimefighting in Santo Pablo, "one of the oldest cities in the Southwest."
Flashback time: On a previous night, the Dynamic Duo foiled a bank robbery by "Ducky" Mallard's gang. However, the gang managed to escape and it's only by interrogating a stool pigeon that Batman and Robin learn they are headed for Santo Pablo, hence the vacation!
Arriving in the town, they discover it is celebrating the occasion of its 300th birthday!
The townsfolk are all dressed up in period costumes and the museum is displaying gold nuggets from the finds that made the town's fortune in the early days. So of course the gold is stolen.
With all the commotion in town it would have been easy for the crooks to escape, but Bruce is convinced they are still in Santo Pablo, and so the two take a look around the next day. At the city bank, the festivities continue with a reinactment of an old fashioned bank robbery. However, when the "actors" playing the crooks show up, it turns out they're real crooks and they rob the bank, escaping easily because the cops think it's all part of the show!
By this point Batman has determined the crooks are indeed Ducky Mallard's crew and also decided that the natural egotism of the criminal means that they won't leave early with their swag but instead stick around until that evening - the height of the festivities! With this in mind, Batman hatches a plan with the Santo Pable Police Department.
That evening is the big parade (an evening parade?) with everyone dressed up as "Indians", Spanish conquistadors, pioneers, etc. and Batman and Robin hiding in a belltower observing everything.
At this moment Ducky's gang sets off a series of dynamite explosions in several buildings around the parade area, in order to cause a panic big enough to distract everyone from their robberies. Because as Die Hard movies have taught us, acts of terrorism are always the best cover to larceny.
What the crooks didn't count on, however, is that the police department is wise to their plan and surrounding them dressed in parade costumes! Using special flashlight Bat-signals Batman has given them, they signal for the heroes in the trouble spots, and a quick fight scene later the crooks are in jail and the town is giving Batman and Robin their own spot in the parade!
When they return to Wayne Manor, Bruce and Dick think they have Alfred fooled, but news travels fast and the butler has already read of their exploits in the newspaper (which isn't surprising considering that would be a two-day trip with no breaks by car). Alfred simply demands that they take him with them the next time they leave on a crime-fighting trip!
~~~~
My Thoughts: This is yet another "Batman and Robin go somewhere, not Gotham" type story, and like so many of them it focuses on a town with a "pioneer" theme. I don't really like these stories, I don't see the appeal of putting Batman in these small towns that are always drawn like Wild West movie backlot sets regardless of where they are supposed to be or how modern.
The most uncomfortable aspect of this story for a modern reader is the glorification and nostalgic view of America's genocidal past. The town's parades paints pioneers and conquistadors alike as romantic heroes, and while a lot of time is also given to the "Indians", they are equally painted with a romanticized view that ignores the crimes done to their people.
Granted, none of this comes across as malicious in the comic, it's very much "of the time", it's just a little cringe inducing from a modern standpoint.
The Art: Another Burnley Bros. story here, but the art's only just okay. Nothing stands out about it, indeed it's all very generic. The "Indians" of Santo Pablo are drawn like Iroquois warriors instead of a more Southwestern tribe like the Kumeyaay. The town itself looks exceptionally generic and blocky, instead of appearing with interesting local architecture like one might find in San Diego or Los Angeles. Honestly it all renders the story itself kind've forgettable and almost negates the point of taking Batman and Robin to a different locale.
The Story: It's a real yawner, too. There are crooks, they're stealing stuff. They dress up to fool us, we dress up to fool them. They're caught. The end. What should have made this generic plot special is the unique setting, but it really ends up adding nothing at all. You could plop anybody into this story and it'd have the same exact feel.
"The Adventure of the Vitamin Vandals!"
Writer: Joe Greene
Pencils: Bob Kane
Inks: Jerry Robinson
Synopsis: Jenny Jones is a fishing vessel off the California coast on the hunt for soupfin sharks, also known as school sharks, because their livers are rich in vitamin A and is thus in desperate need by the United States Army for supply to soldiers fighting overseas (and this is entirely true). The sharks bring in $1,500 a ton (about $19,600 today) so this is good fishing -- but there's a problem.
A gang of crooks called the Phantom Raiders have been attacking fishing boats. When the fog rises up they appear out of nowhere, not having boarded the ships or stowed aboard. But regardless of where they come from the result is the same - the sharks are stolen and the sailors left with nothing, and the Raiders gone as mysteriously as they arrived.
Luckily, Bruce Wayne and Dick Grayson are in the area, vacationing at Malibu Beach! (Wait, weren't they just on vacation? In, like, the same area?)
Anyways, they hear about the mysteries Raiders and decide the best plan of action is to join the crew of the Jenny as seamen! Meanwhile, the fish brokers are now offering $2,000 a ton for soupfin sharks because of the shortage!
After some decent hard shark-catching labour for Bruce and Dick, the Raiders appear again - with Batman noticing that a crewman named Lefty seemed to signal something with his lantern before they did.
A customary fight with the crooks leads Batman to discover a rope ladder leading up into the clouds. Climbing it reveals -- a blimp! That's how the Raiders get in and out unseen! However a fight on the blimp results in the Dynamic Duo being thrown out of the blimp and falling a fatal distance into the water of the Pacific, where they of course survive because this is a comic book.
So having fallen into the Pacific there is only one possible outcome now, which if of course that Batman fights a shark. He stabs it with a knife until it's dead, as is his standard method for dealing with sharks.
Rescued by a passing patrol ship thanks to a portable Bat-signal, the Duo beat the Jenny to port, where they follow Lefty to the crooks' hideout - a large abandoned warehouse by the docks (y'know, like every other comic book hood).
Turns out the blimp docks in the warehouse and the roof opens up every night when the fog lifts. Batman and Robin stow away on the blimp and then spring into action when it attacks the Jenny... AGAIN (seriously, the same ship every time?) This time fish broker Gibbons is onboard to ensure a safe haul, but the Raiders attack anyway.
So of course Batman tackles Gibbons, who is of course behind the Raiders. The deal was to steal the fish and cause a crisis to drive prices up, then sell the fish to the government himself without having to pay back any of the fishermen. Pure fraud and war profiteering at its finest.
With the case closed, Bruce and Dick return to their lazy beach vacation.
~~~~
My Thoughts: "Adventure of the Vitamin Vandals" is kind've a lousy title for this story when something like "Case of the Phantom Raiders" would be so much more evocative. Other than that this is a much better example of "travelling Batman" than the previous story, and I am kinda perplexed that they put two stories of Batman going to the West Coast and fighting bad guys right next to each other in the same issue, especially when one is so lame and the other at least has cool blimp and shark stuff in it.
The Art: Decent work from Kane and Robinson. Nothing too special, but the shadows are really moody and the stuff with the blimp and the shark looks cool and the crooks are appropriately shady looking.
The Story: This story falls into the category of those inspired by the writer reading some odd fact somewhere. Bill Finger came up with a lot of his tales by basing them around little bits of trivia, but it's Joe Greene delivering this story. It is in fact true that soupfin sharks were harvasted for their vitamin A rich livers during WWII for supply to the US Army -- in fact the sharks were overhunted and today remain a vulnerable species.
The gag with the blimp is actually really clever because until that point it really is a total mystery as to how the Phantom Raiders operate, but once the blimp is introduced it seems so plausible. And of course there's the eternal cool factors of blimps. The ideal Golden Age Batman story for me features blimps, fights with sharks, an urban noir setting and shady crooks -- this story hits at least 3/4.
Number of Times Batman Has Fought a Shark: 2
Writer: Don Cameron
Pencils: Bob Kane
Inks: Jerry Robinson and George Roussos
Synopsis: B. Boswell Browne is a little old man who is nonetheless very popular with the children of Gotham City as he is a veritable font of knowledge about Batman and Robin!
Bruce and Dick overhear him entertaining some children in the park with tales of the Dynamic Duo, and Browne ends up inviting the two to his home where he has assembled a collection of facts and artifacts about Batman, in hopes of one day writing a definitive biography of the hero. However Browne feels he can never properly complete the book unless he actually meets and talks to Batman and Robin. Bruce and Dick feel like this could happen sooner than the old man thinks, *wink* *wink*!
Meanwhile, Batman and Robin have been tracking a criminal called "The Conjurer", who uses tricks and illusions to distract potential witnesses while he commits robberies. However Batman sees through their tricks and so the Conjurer and his gang are forced to abandon their loot.
The Conjurer realizes he must find a way to outsmart the Batman, and having heard of Browne he decides to press him into his service -- knowing so much about the Batman he must know of a way to defeat him.
Pretending to be a reporter for the "Evening News", the Conjurer milks Browne's knowledge of Batman's cases for ideas on how to outwit and capture the Dynamic Duo. At his next robbery, the Conjurer manages to outwit Batman into targeting the wrong building and then as they escape the crooks delay Batman and Robin with nets made of chicken wire!
However Batman recognizes this as an old tactic of the Penguin's and realizes the Conjurer has been doing some research. Our heroes decide to pay a visit to their "biographer", who realizes his has accidentally aided a criminal against his idols and falls into a deep attack of guilt.
After Batman and Robin leave, the Conjurer returns and now threatens to kill Browne unless he continues to help the criminals. Browne doesn't want to betray his heroes, but at the end of the day he's just a regular old man who doesn't want to die.
Browne helps the Conjurer develop an ingenious plot to steal a collection of art treasures from an auction (a plot so ingenious that it requires the comic to stop and post a diagram for the readers to understand it!) Browne's contribution to the plan is the idea to put an unlocked parked car with the engine running right by the villains' getaway that Batman and Robin will commandeer to chase after them, but rig the engine with a bomb.
However, when the crooks make their actual getaway, Browne himself gets in the rigged car, and uses it to run the crooks' getaway trucks off the road so that Batman and Robin can catch up and arrest them. Browne keeps driving the car until it's far enough away to not hurt anyone, intending to sacrifice his life heroically to make up for his past misdeeds, but Batman rescues him from the car just before it explodes.
Days later, Browne finishes his biography of Batman, which Batman himself writes the preface for -- and everyone lives happily ever after. (Except the Conjurer presumably)
~~~~
My Thoughts: A decent enough little story that is definitely in the "stories about other people featuring Batman" genre. It reminds me of the story about the druggist from Batman #14 in that it's also about crooks taking advantage of a kind hearted old man.
The Art: The full Kane Studio team of Kane/Robinson/Roussos is on this one and as such the art looks very polished. There are the usual bevy of swiped poses of course but nothing to complain about.
The Story: In a more modern context it may be interesting to compare the fictional character of "Batman's Biographer" with his real world biographers of Bill Finger and Bob Kane, but there really is no subtext or metaphor in the story to allow for any such metatextual analysis. What is fun is the number of accurate continuity references the Browne character makes to actual past Batman adventures. That kind of attention to detail is always appreciated, particularly in a Golden Age comic.
"The Penguin Goes A-Hunting!"
Writer: Don Cameron
Pencils: Jack Burnley
Inks: Ray Burnley
Synopsis: The last time we saw the Penguin, Batman had finally captured him and he had been sentenced to death for double homicide. As this story opens we suddenly learn that Penguin escaped from prison a month ago, in some awkward expositional dialogue as Bruce and Dick attend a lecture from prison Warden Keyes on criminology. As it so happens, the Penguin's immense ego and vanity persuades him to attend the same lecture!
Keyes describes Joker, Scarecrow, and Catwoman as topping the city's most wanted list, causing Penguin to become incensed and ask what the warden thinks of him, who replies that he feels the Penguin has no imagination and is a one-trick gimmick who relies too much on his umbrellas.
However the Penguin is recognized by some police officers in the audience who move to arrest him, but the crafty crook beats a hasty escape and manages to make it out alive, but with his dignity bruised. He decides to rob a sports equipment store and begin using some new techniques to replace his umbrellas to prove he's not a one-trick criminal.
And so the next day, almost a million dollars in bills and bonds are stolen out of various windows in the Gotham financial district by the Penguin using a fishing rod out the window of his penthouse hideout!
In the Penguin's next crime, he robs a mansion full of rich folk by shooting a gas pellet into the living room using a big game rifle! When the Dynamic Duo attempt to track the fiend down, his men overpower and capture them, and they awake tied up in the Penguin's penthouse.
The Penguin proceeds to unleash a pair of vicious trained hunting dogs on the two crimefighters and then leave to go rob a hunters convention rather than wait two minutes to make sure the dogs kill them.
Batman manages to stop the dogs' vicious behaviour by appealing to the innate bond between all dogs and men by using a gentle persuasive voice to break through the Penguin's abuse of the animals.
The Penguin arrives at the hunting convention riding trained show jumping horses allowing them to break in and out quickly despite obstacles and traffic jams. However Batman and Robin show up, take out two of Penguin's men (leaving them for the police) and follow Penguin himself down the streets of Gotham in a horse chase with the abused dogs now chasing Penguin and leading the Dynamic Duo!
They end up cornering Penguin at an outdoor cafe, where Batman knocks over all the open table umbrellas, trapping the fiendish criminal. Thus, after abandoning umbrellas, the Penguin is done in by them!
As the Penguin is arrested and sent back to prison, it is revealed that the Batman told the warden to badmouth the crook in his lectures, in order to goad the Penguin into overreaching himself, as the Dark Knight knows his enemy's greatest weakness is his vanity!
~~~~
My Thoughts: This is a fantastic Penguin story by Don Cameron, an amazing examination of the villain's character considering the age of this comic. Nowadays the Penguin is often reduced to being a joke Batman villains, mocked for his cheap and corny gimmicks, so it's incredible to see a comic addressing this mockery head on in 1943, in the character's sixth story!
And unlike a modern comic which might, upon deciding the Penguin is corny and needs reinventing, this issue doesn't completely throw the character under the bus or misunderstand him. Instead, it turns out to be a near-perfect analysis of his character and what makes him tick! Fantastic.
The Art: The Burnley bros really deliver here, with smooth clean linework, excellent blacks and shading, fluid action, and good expression. It's fun to see the Penguin in alternate costumes (fisherman, big game hunter, English gentleman, etc) but perhaps the coolest visual of all is Batman and Robin riding horses through Gotham traffic -- although maybe that's just because of my fanboy brain associating it with The Dark Knight Returns.
The Story: Really topnotch writing from Don Cameron, in managing to balance telling an action packed and typically wacky Golden Age superhero story with a simple premise -- Penguin trades his umbrella gimmick in for a sports equipment gimmick - and yet still have something new and unique to say about this character, keep things true to the established personalities and yet also comment on the Penguin and his place as a member of Batman's Rogues Gallery. (And hey, I'd be incensed too if I was ranked below the Scarecrow -- dude's only appeared in two stories!)
"Rogue's Pageant"
Writer: Don Cameron
Pencils: Jack Burnley
Inks: Ray Burnley
Synopsis: Alfred has insisted that Bruce and Dick take a vacation, and forbids them from bringing their Batman and Robin outfits -- this has Bruce and Dick incensed, but they still promise Alfred.
After hopping in the car, Bruce and Dick both reveal to each other they've been wearing extra suits under their clothes, because after all the whole point of this "vacation" is actually to do some crimefighting in Santo Pablo, "one of the oldest cities in the Southwest."
Flashback time: On a previous night, the Dynamic Duo foiled a bank robbery by "Ducky" Mallard's gang. However, the gang managed to escape and it's only by interrogating a stool pigeon that Batman and Robin learn they are headed for Santo Pablo, hence the vacation!
Arriving in the town, they discover it is celebrating the occasion of its 300th birthday!
The townsfolk are all dressed up in period costumes and the museum is displaying gold nuggets from the finds that made the town's fortune in the early days. So of course the gold is stolen.
With all the commotion in town it would have been easy for the crooks to escape, but Bruce is convinced they are still in Santo Pablo, and so the two take a look around the next day. At the city bank, the festivities continue with a reinactment of an old fashioned bank robbery. However, when the "actors" playing the crooks show up, it turns out they're real crooks and they rob the bank, escaping easily because the cops think it's all part of the show!
By this point Batman has determined the crooks are indeed Ducky Mallard's crew and also decided that the natural egotism of the criminal means that they won't leave early with their swag but instead stick around until that evening - the height of the festivities! With this in mind, Batman hatches a plan with the Santo Pable Police Department.
That evening is the big parade (an evening parade?) with everyone dressed up as "Indians", Spanish conquistadors, pioneers, etc. and Batman and Robin hiding in a belltower observing everything.
At this moment Ducky's gang sets off a series of dynamite explosions in several buildings around the parade area, in order to cause a panic big enough to distract everyone from their robberies. Because as Die Hard movies have taught us, acts of terrorism are always the best cover to larceny.
What the crooks didn't count on, however, is that the police department is wise to their plan and surrounding them dressed in parade costumes! Using special flashlight Bat-signals Batman has given them, they signal for the heroes in the trouble spots, and a quick fight scene later the crooks are in jail and the town is giving Batman and Robin their own spot in the parade!
When they return to Wayne Manor, Bruce and Dick think they have Alfred fooled, but news travels fast and the butler has already read of their exploits in the newspaper (which isn't surprising considering that would be a two-day trip with no breaks by car). Alfred simply demands that they take him with them the next time they leave on a crime-fighting trip!
~~~~
My Thoughts: This is yet another "Batman and Robin go somewhere, not Gotham" type story, and like so many of them it focuses on a town with a "pioneer" theme. I don't really like these stories, I don't see the appeal of putting Batman in these small towns that are always drawn like Wild West movie backlot sets regardless of where they are supposed to be or how modern.
The most uncomfortable aspect of this story for a modern reader is the glorification and nostalgic view of America's genocidal past. The town's parades paints pioneers and conquistadors alike as romantic heroes, and while a lot of time is also given to the "Indians", they are equally painted with a romanticized view that ignores the crimes done to their people.
Granted, none of this comes across as malicious in the comic, it's very much "of the time", it's just a little cringe inducing from a modern standpoint.
The Art: Another Burnley Bros. story here, but the art's only just okay. Nothing stands out about it, indeed it's all very generic. The "Indians" of Santo Pablo are drawn like Iroquois warriors instead of a more Southwestern tribe like the Kumeyaay. The town itself looks exceptionally generic and blocky, instead of appearing with interesting local architecture like one might find in San Diego or Los Angeles. Honestly it all renders the story itself kind've forgettable and almost negates the point of taking Batman and Robin to a different locale.
The Story: It's a real yawner, too. There are crooks, they're stealing stuff. They dress up to fool us, we dress up to fool them. They're caught. The end. What should have made this generic plot special is the unique setting, but it really ends up adding nothing at all. You could plop anybody into this story and it'd have the same exact feel.
"The Adventure of the Vitamin Vandals!"
Writer: Joe Greene
Pencils: Bob Kane
Inks: Jerry Robinson
Synopsis: Jenny Jones is a fishing vessel off the California coast on the hunt for soupfin sharks, also known as school sharks, because their livers are rich in vitamin A and is thus in desperate need by the United States Army for supply to soldiers fighting overseas (and this is entirely true). The sharks bring in $1,500 a ton (about $19,600 today) so this is good fishing -- but there's a problem.
A gang of crooks called the Phantom Raiders have been attacking fishing boats. When the fog rises up they appear out of nowhere, not having boarded the ships or stowed aboard. But regardless of where they come from the result is the same - the sharks are stolen and the sailors left with nothing, and the Raiders gone as mysteriously as they arrived.
Luckily, Bruce Wayne and Dick Grayson are in the area, vacationing at Malibu Beach! (Wait, weren't they just on vacation? In, like, the same area?)
Anyways, they hear about the mysteries Raiders and decide the best plan of action is to join the crew of the Jenny as seamen! Meanwhile, the fish brokers are now offering $2,000 a ton for soupfin sharks because of the shortage!
After some decent hard shark-catching labour for Bruce and Dick, the Raiders appear again - with Batman noticing that a crewman named Lefty seemed to signal something with his lantern before they did.
A customary fight with the crooks leads Batman to discover a rope ladder leading up into the clouds. Climbing it reveals -- a blimp! That's how the Raiders get in and out unseen! However a fight on the blimp results in the Dynamic Duo being thrown out of the blimp and falling a fatal distance into the water of the Pacific, where they of course survive because this is a comic book.
So having fallen into the Pacific there is only one possible outcome now, which if of course that Batman fights a shark. He stabs it with a knife until it's dead, as is his standard method for dealing with sharks.
Rescued by a passing patrol ship thanks to a portable Bat-signal, the Duo beat the Jenny to port, where they follow Lefty to the crooks' hideout - a large abandoned warehouse by the docks (y'know, like every other comic book hood).
Turns out the blimp docks in the warehouse and the roof opens up every night when the fog lifts. Batman and Robin stow away on the blimp and then spring into action when it attacks the Jenny... AGAIN (seriously, the same ship every time?) This time fish broker Gibbons is onboard to ensure a safe haul, but the Raiders attack anyway.
So of course Batman tackles Gibbons, who is of course behind the Raiders. The deal was to steal the fish and cause a crisis to drive prices up, then sell the fish to the government himself without having to pay back any of the fishermen. Pure fraud and war profiteering at its finest.
With the case closed, Bruce and Dick return to their lazy beach vacation.
~~~~
My Thoughts: "Adventure of the Vitamin Vandals" is kind've a lousy title for this story when something like "Case of the Phantom Raiders" would be so much more evocative. Other than that this is a much better example of "travelling Batman" than the previous story, and I am kinda perplexed that they put two stories of Batman going to the West Coast and fighting bad guys right next to each other in the same issue, especially when one is so lame and the other at least has cool blimp and shark stuff in it.
The Art: Decent work from Kane and Robinson. Nothing too special, but the shadows are really moody and the stuff with the blimp and the shark looks cool and the crooks are appropriately shady looking.
The Story: This story falls into the category of those inspired by the writer reading some odd fact somewhere. Bill Finger came up with a lot of his tales by basing them around little bits of trivia, but it's Joe Greene delivering this story. It is in fact true that soupfin sharks were harvasted for their vitamin A rich livers during WWII for supply to the US Army -- in fact the sharks were overhunted and today remain a vulnerable species.
The gag with the blimp is actually really clever because until that point it really is a total mystery as to how the Phantom Raiders operate, but once the blimp is introduced it seems so plausible. And of course there's the eternal cool factors of blimps. The ideal Golden Age Batman story for me features blimps, fights with sharks, an urban noir setting and shady crooks -- this story hits at least 3/4.
Number of Times Batman Has Fought a Shark: 2
Wednesday, October 2, 2013
Batman #16 (April/May, 1943)
Okay, so this cover. It's our first "homage" to Jack Burnley's classic cover to Batman #9 that forms the background of this blog. And by "homage" I mostly mean "swipe" -- Jerry Robinson has just taken that image, flipped it (although at least he remembered to reposition Robin's "R") and then added this menacing shadowy figure.
Secondly, the text on the cover tells us that someone in this issue is going to discover the secret identities of Batman and Robin, the implication heavily being that it's this tough thug looking guy. Which is completely false, placing this as I believe our first cover to fall under the category of "patently misleading", a type of cover that DC would become masters of during the Silver Age. Covers that imply or promise stories that are not what the issue is really about.
"The Joker Reforms"
Writer: Don Cameron
Pencils: Bob Kane
Inks: Jerry Robinson and George Roussos
Synopsis: Our story begins in the small town of Farr Corners, in the Ozark Mountains, which Bob Kane draws as one of these Old West towns that he and Bill Finger seemed convinced still existed in America anywhere west of the East Coast.
A mysterious, shadowed individual stumbles into town, finding his way to the Constable, where he produces a valise of precious jewels that were stolen in Gotham City. He wants to ensure they are returned to their proper owners, and gives his name as Ed Smith. The twist? Ed Smith is... THE JOKER!
Flashback to the night before, as Batman and Robin are swooping in to stop a robbery by the Joker and his men of a jewelry store. However the crooks get away when the Joker throws an ammonia bomb, and soon they're in a plane headed west to pick up the other stash of jewels the Joker hid during their crime spree.
However the plane's engines fail and so the gang parachutes out to avoid a horrible death. Joker figures he can still land the thing and thus claim all the stolen goods for himself. Unfortunately Joker is a better criminal than aviator and crashes in the Ozarks.
He's thrown clear of the wreck, wakes up with amnesia, finds the jewels, heads to town, and thus we're back at the beginning.
Back in Gotham, Bruce and Dick are trying to figure out the Joker's next move. Bruce thinks he has a lead with a scrap of paper he found at the scene referencing "Joe Kerswag, Farr Corners", and even though Bruce is somehow too dull to figure out the clue, they decide to head to Farr Corners anyway to investigate the lead.
Of course, the crooks who jumped off the plane are also headed to Farr Corners, where they find the town holding a celebration in honor of town hero Ed Smith, which... waitasecond, you're telling me none of the townsfolk recognize him as the Joker? A renowned federal criminal? The comic gives the rationale that they haven't seen pictures of the Joker this far out, but the townsfolk have clearly heard of Batman and the Joker, presumably through newspapers, so why do newspapers in the Ozarks not print pictures? And even if you didn't know what the Joker looked like, wouldn't a pale-white faced man with ruby red lips and green hair in a purple suit strike you as a little... odd?
Batman and Robin show up and are instantly recognized by a young boy in town who reads Batman comics -- wait, so this town gets Batman comics whose existence is confusing enough in a world where Batman is real and yet they don't get newspaper pics of the Joker? And this kid didn't recognize the Joker either? Are people in the Ozarks just really stupid?
Anyways, the constable introduces the Dynamic Duo to the town hero Ed Smith and Batman of course does a massive double take. He decides however to follow the Joker and observe him rather than immediately arrest him, in order to see what his game is.
The Joker's goons thus of course see their leader paling with the Batman and assume the worst.
They attack, but when they shoot at Batman the Joker actually saves him! The crooks run off, and Batman and Robin continue to be baffled by the Joker's behaviour. Robin believes it must be a trick, as it'd be impossible for the Joker to have reformed, while Batman believes they must keep following him until they find out where the cache of stolen jewels is hidden.
"Ed Smith", meanwhile, has been having a series of terrible nightmares, images of hidden jewels placed in the railroad express office. He isn't sure why he's having these visions, but decides to check the office and see if there isn't more good he can do by returning more stolen goods to their owners.
The crooks spot him and assume he's going to the cache, so they follow. Batman finally figures out the "Joe Kerswag" clue and also heads to the express office. Batman and Robin manage to tie up all the crooks, but Joker gets knocked on the head and regains his "sanity".
Threatening the Dynamic Duo with two pistols, they are only saved when Robin knocks a column of boxes over onto the Joker, which end up spilling out all the crook's ill-gotten gains.
Batman reveals the obvious clue ("Joe Kerswag" = "Joker Swag") and the Clown Prince of Crime is locked up and sent to prison once again.
~~~~
My Thoughts: One of the toughest things about reading and writing about these old Batman comics can be the monotony. The stories, which are very simplistic and formulaic by nature, can become very repetitive read one after another at a rapid pace. So to get a story like this, which even if it strains credulity at times, features the characters in different situations and settings, can read like a breath of fresh air. In terms of the development of Joker's character, it's interesting that when he loses his amnesia and becomes "himself" again, it's explicitly written as the Joker regaining his "sanity", especially since the madness of the character has become such an explicitly large element of how he is written today.
The Art: One thing I haven't mentioned that much when talking about Bob Kane's art is his excessive habit of swiping. In the early days of the Batman comic he excessively swiped many panels and poses from other sources, usually pulp magazine illustrations. Once he had built up a good number of Batman and Robin poses, his swiping mostly became about swiping from himself -- using the same poses and angles over and over when depicting those two characters, almost like the comic book equivalent of a Filmation "limited animation" series from the 1970s. Usually these aren't too obtrusive -- while he may use the same pose everytime he draws Batman putting on his cape, that pose only occurs once an issue usually and ultimately it's a pretty standard pose so you don't mention the repetition.
I mention all this because in this story Kane draws a very distinctive panel of the "Good" Joker talking to Batman, Batman doing a hilarious double take, and Robin reacting. And then two pages later he REPLICATES IT EXACTLY. Yep, even with uncredited writers assistants, ghosts and other help -- Bob Kane was still incredibly lazy.
That being said, the biggest joy of the art in this story is seeing the Joker being drawn as a good guy, having innocent expressions on his face, or really just any expression other than grinning evilly. It's a unique sight that makes up a lot of the fun of the story.
The Story: I've really got to hand it to Don Cameron for really delivering a fun and unique story. "The Joker goes good", even if it's just amnesia, is very different and really brought a smile to my face as being a unique and imaginative premise. Pretty much my only issue with it is the fact that I just don't buy that everyone else treats Joker as normal. He's a dude with green hair! That's a little bizarre.
Other than that I think this one was a lot of fun and it was just great to get a new kind of story -- even if the clue was really really obvious.
"The Grade A Crimes!"
Writer: Ruth "Bunny Lyons" Kaufman
Pencils: Jack Burnley
Inks: Ray Burnley
Synopsis: In the early hours of the day, as the milkman makes his rounds, a daring robbery is committed - the Van Dorn jewels stolen and their servant shot. The jewels are brought back to a mysterious ringleader who conceals his identity behind a domino mask, and sends his men out again and again dressed in black robes and cowls, committing a series of "early bird" robberies in the hours of the morning when only the milkman is active.
Late one evening, millionaire Bruce Wayne and his ward Dick Grayson are leaving a high society party at the Morgon Mansion, when they hear a gunshot -- the guard shot in the back! They quickly change into Batman and Robin and begin fighting the eerie cultist looking burglars. However they manage to overpower the two and escape -- the only man on the scene once again the milkman, who didn't see anything.
Searching the mansion for clues, they discover a white button ripped from a white shirt -- odd, since the crooks were wearing black mantles.
It's the next morning at the breakfast table when Bruce finally puts it all together - the early morning robberies, they're always the morning after a party, only jewels are stolen while other valuables are left untouched, the white button, the milkman -- obviously someone at the party is the inside man, they case the joint and perhaps lift the keys, and then the milkman is their getaway driver whom no one would ever suspect.
I for one am simply amazed that a Batman mystery was "fair play" for once and that Bruce figured out the clues at about the same time the reader would.
The next big society party is being held by Winthrop, treasurer of the Purity Milk Co. and a renowned gem collector. Batman figures that by spying on Winthrop's party they'll discover the ringleader of the crooks, since it must be someone high up in the milk industry! Waiting around for the party to end, Batman finds Winthrop's guards have been drugged -- just in time for the milkman's arrival!
One of the cloaked burglars enters and prepares to shoot the guards for appearance's sake -- but Batman charges in to battle -- but when the crooks escape he intentionally lets them go as Robin has coated their getaway vehicle with infrared paint of the kind we've seen Batman use before to follow people.
They follow the gang to a diary farm hideout, where of course a battle breaks out amid the cows and milking machines and so on. Batman fights the masked leader of the group, whom he deduces is Winthrop himself - Winthrop was the inside man, drugged his own guards, and of course he's the jewel collector.
After a few more fight scene pages, Batman and Robin deliver the thieves to Commissioner Gordon, revealing that Winthrop had gambled with his company's money, and had to resort to thievery, in addition to wanting more jewels for his own collection.
~~~~
My Thoughts: Sometimes all you really want is a standard story, well told -- or told well above the average level of quality. "Grade A Crimes" features no supervillain, introduces no new elements, it simply does a standard Batman robbery/mystery plot, but does it with style, panache and very well plotted storytelling. I enjoyed reading it -- on paper it's nothing special, but here it's all in the execution.
The Art: The Burnley Bros. deliver gorgeous artwork in this story. Go and get yourself a reprint of it somehow and see this stuff. It's looks like an episode of the hallowed Animated Series, it's dark and stylish and just lovely to look at. The touch of dressing up the crooks in cultist looking outfits adds a delicious extra element of macabre mysterioso that is perfect for Batman and feels like it's been missing from the strip for a while. It just instantly makes it cooler than just more gangsters in three-piece suits.
The Story: This story is written by Ruth Kaufman, and usually when a new writer appears I try to do some research to find out who they were. But all I can find out about Ruth is the somewhat self-evident info that she was one of the very first female comics writers. Apparently she wrote a couple more scripts for DC that appeared in their other books around this same time, and that was that. I have no idea what happened to her.
Which is a damn shame, because this is a really, really well written story for a rookie writer. It's solid and confident, it understands the characters and the world of the strip, it remembers that Batman is a detective and remembers his methodologies from past stories. It gives us a mystery with clues that we can figure out along with the Batman, and it's exciting and interesting. It's a standard kind of story, but it's done well, with excellent art and very competent plotting, and that puts it a cut above.
"The Adventures of the Branded Tree"
Writer: Don Cameron
Pencils: Jack Burnley
Inks: Ray Burnley
Synopsis: Scotty and Olaf are two highly exaggerated racial stereotypes working as lumberjacks in the "north woods" when they come across a tree with the image of a dagger cut into it. Oh well, there's choppin' to be done, so they get to it -- which of course is when a bunch of Gotham City gangsters who are looking for just that tree happen across them!
Olaf eats a bullet, but Scotty is saved by the timely intervention of Batman and Robin -- lucky for him Bruce Wayne and Dick Grayson were taking a fishing trip in these very same woods! The Dynamic Duo drive off the Gotham gangsters, saving Scotty -- but they still have no idea why they wanted that dagger tree.
However, an exaggerated French stereotype lumberjack informs Batman that the tree is now heading down river on its way to the mill, and there's no way to find it out of all the thousands of logs in the river.
So, of course, the gangsters beat up a bunch of employees at the mill, rendering them unable to work and creating job openings that the gangsters themselves take, because somehow this is the easiest way to get into the mill to look for the log.
Batman and Robin arrive in town and question the local police, leading them to the suspicious happenings at the mill. The ensuing fight that breaks out of course ends up with Batman and Robin unconscious on the conveyor belt headed for the buzzsaw!
Batman manages to wake up in time to see Robin heading for some sawing, and saves the Boy Wonder by throwing logs into the saw to jam it!
However by this time the crooks have found the log with the dagger cut in it, and retrieved from it a small cylinder. Seeing that the tide of the battle is turning, the gang leader Bull Beaton stuffs the cylinder within a large roll of newly made paper and retreats.
Two days later Bruce and Dick are back in Gotham and just happen to be walking past a printing plant as paper from that mill just happens to be getting delivered and of course the gangsters just happen to be there at that exact moment to get their cylinder.
So we get our third fight scene of the story, this time in a printing press (lots of "stop the presses" puns) and finally the Dynamic Duo are victorious and retrieve the cylinder -- which holds industrial diamonds stolen weeks ago and hidden by Beaton and his gang in the tree. Well, those diamonds are of course badly needed for the war effort and so these crooks are branded traitors (a capital crime), and tied up for the police.
~~~~
My Thoughts: It's hard to get this across in the synopsis but the gimmick of this story is that it's being narrated by the paper you're reading it on, and is supposedly the story of how it was made -- tree, cut down to a log, sent to a mill, pulped into paper, printed into a Batman comic. As such it's an educational story as well as a Batman adventure -- although the idea that Batman exists in the same world as his comic is one that keeps cropping up and gives me a headache each time.
The Art: Good stuff from the Burnleys -- not as good as the previous tale but still high quality. As the story consists mostly of fight scenes what makes all the difference here is the way Burnley takes advantages of the three setpieces the characters are dropped into -- forest, mill, printing press. It's well rendered, dramatic and exciting.
The Story: There's nothing too-too bad with this story, aside from it's heavy reliance on coincedence, but ultimately it's just some fight scenes in some neat locations tied together with a simple gimmick and capped with a rather non sequitorous ending -- why was such a big mystery made of what was in the cylinder? It was stuff the crooks stole, okay, anyone could've guess that! Frankly, while it's well done, it's also highly forgettable.
"Here Comes Alfred!"
Writer: Don Cameron
Pencils: Bob Kane
Inks: Jerry Robinson and George Roussos
Synopsis: A passenger liner pulls into Gotham pier after a dangerous wartime Atlantic crossing, and two gentlemen disembark. One is a mysterious fellow named Gaston LeDuc, the other a loquacious, heavyset Englishman with a thick posh accent who fancies himself an amatuer detective.
However, the new arrivals are being watched by a gang of (Mexican?) criminals led by Manuel Stiletti - who are themselves being watched by the Batman and Robin! The crooks attack the Englishman, as they are apparently after his valise. Batman and Robin rescue the gentleman, who offers to assist them in their cases as an amateur criminologist in return -- our heroes brush off the offer and retreat into the night.
But later that evening, at Wayne Manor, Bruce and Dick get a surprise when the doorbell rings and its none other than their English friend! Has he somehow discerned their secret identities? Is he a better detective than they thought?
Nope! He's Alfred the butler, arrived from England to serve "Mawster Bruce"! He had meant to be here two years ago, but because of the war he had to wait a year for a ship from England and then the one he did take took a very circuitous route, and then it was torpedoed and so was the next one and so on so that he didn't arrive until now. But of course, Bruce is still rather confused as he never sent for a butler and hadn't had one for years! Well, turns out that Alfred is the son of Jarvis -- who was Bruce's father's butler! Jarvis had wanted Alfred to carry on their family's service to the Waynes and succeed him as butler but Alfred wanted to be an actor in a music hall and so disappointed his father by staying in England and becoming an actor.
However, on Jarvis' death Alfred promised to return to America and take up the call of duty as the Wayne family butler, but has been delayed getting there on account of the war.
Well, this puts Bruce and Dick in quite a pickle -- what if he discovers their secret identity? Bruce can't think of any reason to send him away however, and so Alfred begins his duties.
But Manuel's gang has followed Alfred to Wayne Manor, and begin prowling around the house, tripping a burglar alarm that wakes up Bruce and Dick but which Alfred somehow doesn't notice. What he does notice is an old newspaper lying around about the "Duke of Dorian" fleeing the Nazi invasion of his country, and Alfred recognizes the Duke as "Gaston LeDuc", the man from the boat!
The crooks burst in and once again demand Alfred's valise, threatening to kill him. The butler gives it over to them and they begin cutting the labels off the valise, but Batman and Robin burst in, having intentionally delayed themselves so as not to get the crooks wise to the fact that they are the residents of the house. The crooks take off with the Dynamic Duo in hot pursuit, leaving Alfred alone.
Which of course prompts Alfred to check in on "Mawster Bruce" and "Mawster Dick", only to discover they aren't in the house! That's when a crook whom Batman and Robin simply left unconscious in the house (quite sloppy!) wakes up and attacks Alfred! Alfred knocks him into a wall, knocking him out again but also jarring a concealed trigger, opening up a secret passage!
Alfred follows the passage to a hidden criminological laboratory, and then through another tunnel to an underground hangar containing the Batplane! And thus Alfred comes to the obvious conclusion! Yes, the scary looking shadowy dude on the cover who discovers the secret identity of Batman and Robin is ALFRED!
Meanwhile, the Dynamic Duo has pursued Manuel and his gang to an abandoned theatre, and since we've reached that point in the story, they're captured and tied up -- hung from the catwalks high above the stage, but left alive because Manuel thinks its better to do "all our killing at once" because he's a really stupid criminal.
Turns out they needed the labels on the valise to learn the identity and address of their intended victim (huh?) who is of course Gaston LeDuc aka the Duke of Dorian!
Meanwhile Alfred has followed the crook left behind at Wayne Manor to the theatre, where he finds and rescues Batman and Robin. The crooks break into the Duke's hotel where they proceed to steal the crown jewels of his country -- which he had brought to America to establish credit for his government-in-exile.
Stealing the jewels and kidnapping the Duke, they return to the theatre -- where they fall right into the trap of Batman and Robin! The crooks rounded up, Alfred returns the jewels to the Duke, revealing his identity and purpose to the Dynamic Duo.
Back at Wayne Manor, Alfred explains how he solved the case to Bruce and Dick, and they realize he learned all the information by accident, and thus isn't a master detective after all. Dick is just through declaring him "not very bright" when he enters the room with their capes and cowls in his arms, pressed and ready since the Bat-Signal is calling them to police headquarters!
Alfred reveals he discovered their identities the night before (but doesn't mention how) and so Batman and Robin are off again into the night, but now they have Alfred at home taking care of them!
~~~~
My Thoughts: So this is clearly a very significat story in the Batman canon, perhaps the most significant since the introduction of the Penguin or Batman joining the police force. Today, Alfred is considered such an essential element of the Batman mythos, even more so than Commissioner Gordon or Robin, that it's bizarre to realize that the character had been around for four years before Alfred was introduced!
Of course, then there's the odd fact that when you're reading these early Batman stories, you don't really miss him. Part of that is the length of these stories mean there really isn't time for character development and interaction, just plot, so the things that Alfred contributes to stories today don't really factor in -- much the same reason that Gordon has barely appeared in the past four years of stories.
However, it is strange that millionaire Bruce Wayne hasn't had anyone working for him at Wayne Manor this whole time -- granted, Golden Age Wayne Manor is drawn much smaller and more modestly than it's mammoth Modern Age counterpart. But that doesn't really explain why, after four years without him, the creators decided to add a butler character.
It's even weirder because the Alfred that appears in this story is nothing like our modern conception of the character. He's overweight, clean-shaven, and most significantly something of a bumbling fool who considers himsef an amateur detective. He arrives from overseas and then accidentally discovers Batman's identity. He's basically the exact opposite of the supremely cool, tough Alfred of today who has served as Bruce's conscience and father figure since his parents died. Indeed, even the way Alfred is worked into the story is somewhat awkward -- the whole backstory that he's carrying on his father's legacy but couldn't make it until now because of the war and so on.
The explanation for this seemingly strange comedic addition is quite simple, however. The Batman movie serial. Although it's premiere was still several months away, production had begun on the first live-action Hollywood adaptation of Batman into a theatrical serial from Columbia Pictures, and it's screenwriters had decided that a rich guy should have a butler and that the butler could be a great source of comic relief in the serial. Thus, Alfred.
Bob Kane had been invited to serve as a creative consultant on the serial in LA and decided that the character should be brought into the comics ahead of time to familiarize readers with the character. However, lead times on comic books are actually quite long, and so in order to get Alfred in the comics before the serial, they had to produce the stories before an actor had even been cast.
Once the serial debuted (with William Austin as Alfred), the character was altered to resemble the actor (more on that when we get there!) resulting in the thin, moustached Alfred we know today!
So until then we will have this bizarre proto-Alfred, who is significantly different than how we're used to thinking of him.
The Art: Since we're introducing a significant new character, Bob Kane is on pencils, and while Jerry and George do a decent job cleaning him up, there are a few panels in here that really look quite bad -- characters drawn very far away and small in the panel and thus lacking detail, becoming vague smudges. Alfred's a decently designed character, drawn fat and goofy looking to match his bumbling personality. It's decent stuff, a little below par.
The Story: So aside from doing some creative gymnastics to justify Alfred's existence and inclusion, Don Cameron also has to provide some kind of action story for Batman and Robin to fight some criminals. And so we get a really weak story about this foreign politician and crown jewels that is mostly interesting solely in how it ties into the real-life war. Of course "Duke of Dorian" makes no sense - a Dorian is an ethnicity in Greece, which was conquered by the Nazis and had a government-in-exile, but there's no Duke.
Anyways, what I don't get is why they need labels off Alfred's valise to find the Duke. For a while I thought they were after Alfred because they got him and the Duke mixed up at the pier, or maybe Alfred's bags where switched with the Dukes, but there's nothing in the story that indicates that. Maybe I'm just unaware as to how 1940s US bag-tagging works? Seems odd that the name and address of someone else on the same boat as me gets tagged on my bag?
Oh well, here comes Alfred!
Notes and Trivia: First appearance of Alfred!
Secondly, the text on the cover tells us that someone in this issue is going to discover the secret identities of Batman and Robin, the implication heavily being that it's this tough thug looking guy. Which is completely false, placing this as I believe our first cover to fall under the category of "patently misleading", a type of cover that DC would become masters of during the Silver Age. Covers that imply or promise stories that are not what the issue is really about.
"The Joker Reforms"
Writer: Don Cameron
Pencils: Bob Kane
Inks: Jerry Robinson and George Roussos
Synopsis: Our story begins in the small town of Farr Corners, in the Ozark Mountains, which Bob Kane draws as one of these Old West towns that he and Bill Finger seemed convinced still existed in America anywhere west of the East Coast.
A mysterious, shadowed individual stumbles into town, finding his way to the Constable, where he produces a valise of precious jewels that were stolen in Gotham City. He wants to ensure they are returned to their proper owners, and gives his name as Ed Smith. The twist? Ed Smith is... THE JOKER!
Flashback to the night before, as Batman and Robin are swooping in to stop a robbery by the Joker and his men of a jewelry store. However the crooks get away when the Joker throws an ammonia bomb, and soon they're in a plane headed west to pick up the other stash of jewels the Joker hid during their crime spree.
However the plane's engines fail and so the gang parachutes out to avoid a horrible death. Joker figures he can still land the thing and thus claim all the stolen goods for himself. Unfortunately Joker is a better criminal than aviator and crashes in the Ozarks.
He's thrown clear of the wreck, wakes up with amnesia, finds the jewels, heads to town, and thus we're back at the beginning.
Back in Gotham, Bruce and Dick are trying to figure out the Joker's next move. Bruce thinks he has a lead with a scrap of paper he found at the scene referencing "Joe Kerswag, Farr Corners", and even though Bruce is somehow too dull to figure out the clue, they decide to head to Farr Corners anyway to investigate the lead.
Of course, the crooks who jumped off the plane are also headed to Farr Corners, where they find the town holding a celebration in honor of town hero Ed Smith, which... waitasecond, you're telling me none of the townsfolk recognize him as the Joker? A renowned federal criminal? The comic gives the rationale that they haven't seen pictures of the Joker this far out, but the townsfolk have clearly heard of Batman and the Joker, presumably through newspapers, so why do newspapers in the Ozarks not print pictures? And even if you didn't know what the Joker looked like, wouldn't a pale-white faced man with ruby red lips and green hair in a purple suit strike you as a little... odd?
Batman and Robin show up and are instantly recognized by a young boy in town who reads Batman comics -- wait, so this town gets Batman comics whose existence is confusing enough in a world where Batman is real and yet they don't get newspaper pics of the Joker? And this kid didn't recognize the Joker either? Are people in the Ozarks just really stupid?

The Joker's goons thus of course see their leader paling with the Batman and assume the worst.
They attack, but when they shoot at Batman the Joker actually saves him! The crooks run off, and Batman and Robin continue to be baffled by the Joker's behaviour. Robin believes it must be a trick, as it'd be impossible for the Joker to have reformed, while Batman believes they must keep following him until they find out where the cache of stolen jewels is hidden.
"Ed Smith", meanwhile, has been having a series of terrible nightmares, images of hidden jewels placed in the railroad express office. He isn't sure why he's having these visions, but decides to check the office and see if there isn't more good he can do by returning more stolen goods to their owners.
The crooks spot him and assume he's going to the cache, so they follow. Batman finally figures out the "Joe Kerswag" clue and also heads to the express office. Batman and Robin manage to tie up all the crooks, but Joker gets knocked on the head and regains his "sanity".
Threatening the Dynamic Duo with two pistols, they are only saved when Robin knocks a column of boxes over onto the Joker, which end up spilling out all the crook's ill-gotten gains.
Batman reveals the obvious clue ("Joe Kerswag" = "Joker Swag") and the Clown Prince of Crime is locked up and sent to prison once again.
~~~~
My Thoughts: One of the toughest things about reading and writing about these old Batman comics can be the monotony. The stories, which are very simplistic and formulaic by nature, can become very repetitive read one after another at a rapid pace. So to get a story like this, which even if it strains credulity at times, features the characters in different situations and settings, can read like a breath of fresh air. In terms of the development of Joker's character, it's interesting that when he loses his amnesia and becomes "himself" again, it's explicitly written as the Joker regaining his "sanity", especially since the madness of the character has become such an explicitly large element of how he is written today.
The Art: One thing I haven't mentioned that much when talking about Bob Kane's art is his excessive habit of swiping. In the early days of the Batman comic he excessively swiped many panels and poses from other sources, usually pulp magazine illustrations. Once he had built up a good number of Batman and Robin poses, his swiping mostly became about swiping from himself -- using the same poses and angles over and over when depicting those two characters, almost like the comic book equivalent of a Filmation "limited animation" series from the 1970s. Usually these aren't too obtrusive -- while he may use the same pose everytime he draws Batman putting on his cape, that pose only occurs once an issue usually and ultimately it's a pretty standard pose so you don't mention the repetition.
I mention all this because in this story Kane draws a very distinctive panel of the "Good" Joker talking to Batman, Batman doing a hilarious double take, and Robin reacting. And then two pages later he REPLICATES IT EXACTLY. Yep, even with uncredited writers assistants, ghosts and other help -- Bob Kane was still incredibly lazy.
That being said, the biggest joy of the art in this story is seeing the Joker being drawn as a good guy, having innocent expressions on his face, or really just any expression other than grinning evilly. It's a unique sight that makes up a lot of the fun of the story.
The Story: I've really got to hand it to Don Cameron for really delivering a fun and unique story. "The Joker goes good", even if it's just amnesia, is very different and really brought a smile to my face as being a unique and imaginative premise. Pretty much my only issue with it is the fact that I just don't buy that everyone else treats Joker as normal. He's a dude with green hair! That's a little bizarre.
Other than that I think this one was a lot of fun and it was just great to get a new kind of story -- even if the clue was really really obvious.
"The Grade A Crimes!"
Writer: Ruth "Bunny Lyons" Kaufman
Pencils: Jack Burnley
Inks: Ray Burnley
Synopsis: In the early hours of the day, as the milkman makes his rounds, a daring robbery is committed - the Van Dorn jewels stolen and their servant shot. The jewels are brought back to a mysterious ringleader who conceals his identity behind a domino mask, and sends his men out again and again dressed in black robes and cowls, committing a series of "early bird" robberies in the hours of the morning when only the milkman is active.
Late one evening, millionaire Bruce Wayne and his ward Dick Grayson are leaving a high society party at the Morgon Mansion, when they hear a gunshot -- the guard shot in the back! They quickly change into Batman and Robin and begin fighting the eerie cultist looking burglars. However they manage to overpower the two and escape -- the only man on the scene once again the milkman, who didn't see anything.
Searching the mansion for clues, they discover a white button ripped from a white shirt -- odd, since the crooks were wearing black mantles.
It's the next morning at the breakfast table when Bruce finally puts it all together - the early morning robberies, they're always the morning after a party, only jewels are stolen while other valuables are left untouched, the white button, the milkman -- obviously someone at the party is the inside man, they case the joint and perhaps lift the keys, and then the milkman is their getaway driver whom no one would ever suspect.
I for one am simply amazed that a Batman mystery was "fair play" for once and that Bruce figured out the clues at about the same time the reader would.
The next big society party is being held by Winthrop, treasurer of the Purity Milk Co. and a renowned gem collector. Batman figures that by spying on Winthrop's party they'll discover the ringleader of the crooks, since it must be someone high up in the milk industry! Waiting around for the party to end, Batman finds Winthrop's guards have been drugged -- just in time for the milkman's arrival!
One of the cloaked burglars enters and prepares to shoot the guards for appearance's sake -- but Batman charges in to battle -- but when the crooks escape he intentionally lets them go as Robin has coated their getaway vehicle with infrared paint of the kind we've seen Batman use before to follow people.
They follow the gang to a diary farm hideout, where of course a battle breaks out amid the cows and milking machines and so on. Batman fights the masked leader of the group, whom he deduces is Winthrop himself - Winthrop was the inside man, drugged his own guards, and of course he's the jewel collector.
After a few more fight scene pages, Batman and Robin deliver the thieves to Commissioner Gordon, revealing that Winthrop had gambled with his company's money, and had to resort to thievery, in addition to wanting more jewels for his own collection.
~~~~
My Thoughts: Sometimes all you really want is a standard story, well told -- or told well above the average level of quality. "Grade A Crimes" features no supervillain, introduces no new elements, it simply does a standard Batman robbery/mystery plot, but does it with style, panache and very well plotted storytelling. I enjoyed reading it -- on paper it's nothing special, but here it's all in the execution.
The Art: The Burnley Bros. deliver gorgeous artwork in this story. Go and get yourself a reprint of it somehow and see this stuff. It's looks like an episode of the hallowed Animated Series, it's dark and stylish and just lovely to look at. The touch of dressing up the crooks in cultist looking outfits adds a delicious extra element of macabre mysterioso that is perfect for Batman and feels like it's been missing from the strip for a while. It just instantly makes it cooler than just more gangsters in three-piece suits.
The Story: This story is written by Ruth Kaufman, and usually when a new writer appears I try to do some research to find out who they were. But all I can find out about Ruth is the somewhat self-evident info that she was one of the very first female comics writers. Apparently she wrote a couple more scripts for DC that appeared in their other books around this same time, and that was that. I have no idea what happened to her.
Which is a damn shame, because this is a really, really well written story for a rookie writer. It's solid and confident, it understands the characters and the world of the strip, it remembers that Batman is a detective and remembers his methodologies from past stories. It gives us a mystery with clues that we can figure out along with the Batman, and it's exciting and interesting. It's a standard kind of story, but it's done well, with excellent art and very competent plotting, and that puts it a cut above.
"The Adventures of the Branded Tree"
Writer: Don Cameron
Pencils: Jack Burnley
Inks: Ray Burnley
Synopsis: Scotty and Olaf are two highly exaggerated racial stereotypes working as lumberjacks in the "north woods" when they come across a tree with the image of a dagger cut into it. Oh well, there's choppin' to be done, so they get to it -- which of course is when a bunch of Gotham City gangsters who are looking for just that tree happen across them!
Olaf eats a bullet, but Scotty is saved by the timely intervention of Batman and Robin -- lucky for him Bruce Wayne and Dick Grayson were taking a fishing trip in these very same woods! The Dynamic Duo drive off the Gotham gangsters, saving Scotty -- but they still have no idea why they wanted that dagger tree.
However, an exaggerated French stereotype lumberjack informs Batman that the tree is now heading down river on its way to the mill, and there's no way to find it out of all the thousands of logs in the river.
So, of course, the gangsters beat up a bunch of employees at the mill, rendering them unable to work and creating job openings that the gangsters themselves take, because somehow this is the easiest way to get into the mill to look for the log.
Batman and Robin arrive in town and question the local police, leading them to the suspicious happenings at the mill. The ensuing fight that breaks out of course ends up with Batman and Robin unconscious on the conveyor belt headed for the buzzsaw!
Batman manages to wake up in time to see Robin heading for some sawing, and saves the Boy Wonder by throwing logs into the saw to jam it!
However by this time the crooks have found the log with the dagger cut in it, and retrieved from it a small cylinder. Seeing that the tide of the battle is turning, the gang leader Bull Beaton stuffs the cylinder within a large roll of newly made paper and retreats.
Two days later Bruce and Dick are back in Gotham and just happen to be walking past a printing plant as paper from that mill just happens to be getting delivered and of course the gangsters just happen to be there at that exact moment to get their cylinder.
So we get our third fight scene of the story, this time in a printing press (lots of "stop the presses" puns) and finally the Dynamic Duo are victorious and retrieve the cylinder -- which holds industrial diamonds stolen weeks ago and hidden by Beaton and his gang in the tree. Well, those diamonds are of course badly needed for the war effort and so these crooks are branded traitors (a capital crime), and tied up for the police.
~~~~
My Thoughts: It's hard to get this across in the synopsis but the gimmick of this story is that it's being narrated by the paper you're reading it on, and is supposedly the story of how it was made -- tree, cut down to a log, sent to a mill, pulped into paper, printed into a Batman comic. As such it's an educational story as well as a Batman adventure -- although the idea that Batman exists in the same world as his comic is one that keeps cropping up and gives me a headache each time.
The Art: Good stuff from the Burnleys -- not as good as the previous tale but still high quality. As the story consists mostly of fight scenes what makes all the difference here is the way Burnley takes advantages of the three setpieces the characters are dropped into -- forest, mill, printing press. It's well rendered, dramatic and exciting.
The Story: There's nothing too-too bad with this story, aside from it's heavy reliance on coincedence, but ultimately it's just some fight scenes in some neat locations tied together with a simple gimmick and capped with a rather non sequitorous ending -- why was such a big mystery made of what was in the cylinder? It was stuff the crooks stole, okay, anyone could've guess that! Frankly, while it's well done, it's also highly forgettable.
"Here Comes Alfred!"
Writer: Don Cameron
Pencils: Bob Kane
Inks: Jerry Robinson and George Roussos
However, the new arrivals are being watched by a gang of (Mexican?) criminals led by Manuel Stiletti - who are themselves being watched by the Batman and Robin! The crooks attack the Englishman, as they are apparently after his valise. Batman and Robin rescue the gentleman, who offers to assist them in their cases as an amateur criminologist in return -- our heroes brush off the offer and retreat into the night.
But later that evening, at Wayne Manor, Bruce and Dick get a surprise when the doorbell rings and its none other than their English friend! Has he somehow discerned their secret identities? Is he a better detective than they thought?
Nope! He's Alfred the butler, arrived from England to serve "Mawster Bruce"! He had meant to be here two years ago, but because of the war he had to wait a year for a ship from England and then the one he did take took a very circuitous route, and then it was torpedoed and so was the next one and so on so that he didn't arrive until now. But of course, Bruce is still rather confused as he never sent for a butler and hadn't had one for years! Well, turns out that Alfred is the son of Jarvis -- who was Bruce's father's butler! Jarvis had wanted Alfred to carry on their family's service to the Waynes and succeed him as butler but Alfred wanted to be an actor in a music hall and so disappointed his father by staying in England and becoming an actor.
However, on Jarvis' death Alfred promised to return to America and take up the call of duty as the Wayne family butler, but has been delayed getting there on account of the war.
Well, this puts Bruce and Dick in quite a pickle -- what if he discovers their secret identity? Bruce can't think of any reason to send him away however, and so Alfred begins his duties.
But Manuel's gang has followed Alfred to Wayne Manor, and begin prowling around the house, tripping a burglar alarm that wakes up Bruce and Dick but which Alfred somehow doesn't notice. What he does notice is an old newspaper lying around about the "Duke of Dorian" fleeing the Nazi invasion of his country, and Alfred recognizes the Duke as "Gaston LeDuc", the man from the boat!
The crooks burst in and once again demand Alfred's valise, threatening to kill him. The butler gives it over to them and they begin cutting the labels off the valise, but Batman and Robin burst in, having intentionally delayed themselves so as not to get the crooks wise to the fact that they are the residents of the house. The crooks take off with the Dynamic Duo in hot pursuit, leaving Alfred alone.
Which of course prompts Alfred to check in on "Mawster Bruce" and "Mawster Dick", only to discover they aren't in the house! That's when a crook whom Batman and Robin simply left unconscious in the house (quite sloppy!) wakes up and attacks Alfred! Alfred knocks him into a wall, knocking him out again but also jarring a concealed trigger, opening up a secret passage!
Alfred follows the passage to a hidden criminological laboratory, and then through another tunnel to an underground hangar containing the Batplane! And thus Alfred comes to the obvious conclusion! Yes, the scary looking shadowy dude on the cover who discovers the secret identity of Batman and Robin is ALFRED!
Meanwhile, the Dynamic Duo has pursued Manuel and his gang to an abandoned theatre, and since we've reached that point in the story, they're captured and tied up -- hung from the catwalks high above the stage, but left alive because Manuel thinks its better to do "all our killing at once" because he's a really stupid criminal.
Turns out they needed the labels on the valise to learn the identity and address of their intended victim (huh?) who is of course Gaston LeDuc aka the Duke of Dorian!
Meanwhile Alfred has followed the crook left behind at Wayne Manor to the theatre, where he finds and rescues Batman and Robin. The crooks break into the Duke's hotel where they proceed to steal the crown jewels of his country -- which he had brought to America to establish credit for his government-in-exile.
Stealing the jewels and kidnapping the Duke, they return to the theatre -- where they fall right into the trap of Batman and Robin! The crooks rounded up, Alfred returns the jewels to the Duke, revealing his identity and purpose to the Dynamic Duo.
Back at Wayne Manor, Alfred explains how he solved the case to Bruce and Dick, and they realize he learned all the information by accident, and thus isn't a master detective after all. Dick is just through declaring him "not very bright" when he enters the room with their capes and cowls in his arms, pressed and ready since the Bat-Signal is calling them to police headquarters!
Alfred reveals he discovered their identities the night before (but doesn't mention how) and so Batman and Robin are off again into the night, but now they have Alfred at home taking care of them!
~~~~
My Thoughts: So this is clearly a very significat story in the Batman canon, perhaps the most significant since the introduction of the Penguin or Batman joining the police force. Today, Alfred is considered such an essential element of the Batman mythos, even more so than Commissioner Gordon or Robin, that it's bizarre to realize that the character had been around for four years before Alfred was introduced!
Of course, then there's the odd fact that when you're reading these early Batman stories, you don't really miss him. Part of that is the length of these stories mean there really isn't time for character development and interaction, just plot, so the things that Alfred contributes to stories today don't really factor in -- much the same reason that Gordon has barely appeared in the past four years of stories.
However, it is strange that millionaire Bruce Wayne hasn't had anyone working for him at Wayne Manor this whole time -- granted, Golden Age Wayne Manor is drawn much smaller and more modestly than it's mammoth Modern Age counterpart. But that doesn't really explain why, after four years without him, the creators decided to add a butler character.
It's even weirder because the Alfred that appears in this story is nothing like our modern conception of the character. He's overweight, clean-shaven, and most significantly something of a bumbling fool who considers himsef an amateur detective. He arrives from overseas and then accidentally discovers Batman's identity. He's basically the exact opposite of the supremely cool, tough Alfred of today who has served as Bruce's conscience and father figure since his parents died. Indeed, even the way Alfred is worked into the story is somewhat awkward -- the whole backstory that he's carrying on his father's legacy but couldn't make it until now because of the war and so on.
The explanation for this seemingly strange comedic addition is quite simple, however. The Batman movie serial. Although it's premiere was still several months away, production had begun on the first live-action Hollywood adaptation of Batman into a theatrical serial from Columbia Pictures, and it's screenwriters had decided that a rich guy should have a butler and that the butler could be a great source of comic relief in the serial. Thus, Alfred.
Bob Kane had been invited to serve as a creative consultant on the serial in LA and decided that the character should be brought into the comics ahead of time to familiarize readers with the character. However, lead times on comic books are actually quite long, and so in order to get Alfred in the comics before the serial, they had to produce the stories before an actor had even been cast.
Once the serial debuted (with William Austin as Alfred), the character was altered to resemble the actor (more on that when we get there!) resulting in the thin, moustached Alfred we know today!
So until then we will have this bizarre proto-Alfred, who is significantly different than how we're used to thinking of him.
The Art: Since we're introducing a significant new character, Bob Kane is on pencils, and while Jerry and George do a decent job cleaning him up, there are a few panels in here that really look quite bad -- characters drawn very far away and small in the panel and thus lacking detail, becoming vague smudges. Alfred's a decently designed character, drawn fat and goofy looking to match his bumbling personality. It's decent stuff, a little below par.
The Story: So aside from doing some creative gymnastics to justify Alfred's existence and inclusion, Don Cameron also has to provide some kind of action story for Batman and Robin to fight some criminals. And so we get a really weak story about this foreign politician and crown jewels that is mostly interesting solely in how it ties into the real-life war. Of course "Duke of Dorian" makes no sense - a Dorian is an ethnicity in Greece, which was conquered by the Nazis and had a government-in-exile, but there's no Duke.
Anyways, what I don't get is why they need labels off Alfred's valise to find the Duke. For a while I thought they were after Alfred because they got him and the Duke mixed up at the pier, or maybe Alfred's bags where switched with the Dukes, but there's nothing in the story that indicates that. Maybe I'm just unaware as to how 1940s US bag-tagging works? Seems odd that the name and address of someone else on the same boat as me gets tagged on my bag?
Oh well, here comes Alfred!
Notes and Trivia: First appearance of Alfred!
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